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OO for Game Engines	
 
 
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C++ for Game Engines	
 
 
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Design the LogManager	
 
 
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The Game Loop	
 
 
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Design the GameManager	
 
 
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Design a Game Object	
 
 
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Game Engine Events	
 
 
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Design the WorldManager	
 
 
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Graphics 	
 
 
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Design the DisplayManager	
 
 
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Drawing in Layers	
 
 
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Design the InputManager	
 
 
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Support for Kinematics	
 
 
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Engine Support for Object 	
 
 
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Out of Bounds	
 
 
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Frames and Sprites	
 
 
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Design the ResourceManager	
 
 
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Animating Object Sprites	
 
 
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Design and Use a Box	
 
 
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Design a View Object	
 
 
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Modifying a Decision Tree	
 
 
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Finite State Machine	
 
 
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Simple Search	
 
 
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Best-first Search