Introduce yourselves!
Icebreaker: What is your favorite game of all time?
Design a GameManager
for a game engine (e.g., Dragonfly)
Use an Object-Oriented approach
Assume you have the base Manager class
class GameManager : Manager {
// Attributes
private:
// Methods
public:
};
Questions:
What are the basic GameManager responsibilities?
What methods are needed?
What attributes does it need?
Provide an example of how the GameManager will be used.
What other Managers do you expect the GameManager to use?
Need Hand-in section here!