Out of Bounds

Groupwork

Assume your game engine needs to notify game objects if they move out of the game world.

Design support for this functionality in Dragonfly.

  1. What state is needed?

  1. Where should it be kept?

  1. How and where should the "out of bounds" condition be tested?

  1. What should happen if a game object moves "out of bounds"? What information is needed?

Hand-in

Have ONE person from each group submit the group's answers:

Make sure to include the names of all group members.

Happy template-ing!

-- Mark