Designing the DisplayManager


Groupwork

Design a DisplayManager for a game engine (e.g., Dragonfly).

Use an Object-Oriented approach.

Assume you have the base Manager class:

    class DisplayManager : Manager {

      // Attributes
      private:

      // Methods
      public:

    };
  1. Class questions:

  2. What happens when the DisplayManager starts up? Shuts down?

  3. What is an example call to the DisplayManager? Who calls it?


Hand-in

Have ONE person from each group submit the group's answers:

http://wpi.qualtrics.com/jfe/form/SV_d0TLfEXUvoYDeD3

Make sure to include the names of all group members.

Happy display managing!

-- Mark