Data Analysis for Game Development
Exam 1 Topic Outline
Here is an outline of the topics that might be on Exam 1:
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Introduction
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Motivation for data analysis for game development
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Data analysis pipeline
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Fundamentals of statistics
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Population
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Sample
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Variable
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Observation
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Parameter
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Statistic
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Sources of data
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Published
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Experiments
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Survey
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Sampling concepts
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Presenting data
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Types of charts/presentations
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For categorical data
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Bar chart
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Pareto chart
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Pie chart
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Cross-classification table
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For numeric data
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Frequency distribution table
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Cumulative distribution
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Histogram
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Stem and leaf display
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Time series plot
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Scatter plot
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Radar plot
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Misc
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Heat map
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Movement node-link
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Guidelines for charts
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Require minimum effort from reader
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Maximize information
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Minimize ink
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Use commonly accepted practices
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Avoid ambiguity
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Describing charts
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Describe axes
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Describe data sets/trendlines
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Provide messages
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Common Mistakes
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Presenting too many alternatives on one chart
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Presenting many y-variables on one chart
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Using symbols in place of text
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Placing extraneous information on chart
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Selecting scale ranges improperly
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Using line chart instead of column chart
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Non-zero origins/broken scales
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Pictograms scaled by height (and other pictorial games)
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Inappropriate sized cells in histograms
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Descriptive statistics
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Measures of central tendency
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Measures of variation / spread
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Range
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Variance
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Standard deviation
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Coefficient of variation
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Semi-inter quartile range
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Z-Score
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Mendenhall's Empirical Rule
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Charts for showing variation / spread
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Histograms
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Cumulative distribution functions
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Box and whiskers
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Error bars
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