//
// player.h
//

#ifndef PLAYER_H
#define PLAYER_H

#define VERSION 1.0
#define SPRITE_LABEL "sprite"
#define PLAYER_TYPE "player"
#define FILENAME_TYPE "FileName"
#define FILENAME_LIMIT 20

// Function prototypes.
int setupPlayer(std::string sprite_filename);

#endif // PLAYER_H
