//
// Explosion.h
//

#ifndef EXPLOSION_H
#define EXPLOSION_H

// System includes.
#include <string>

// Engine includes.
#include "Object.h"

class Explosion : public df::Object {

 public:

  // Constructor - needs name/label of the Sprite and where to spawn.
  Explosion(std::string name, df::Vector where);
};

#endif // EXPLOSION_H
