Virtual Worlds, Real Communities

Course URL: http://web.cs.wpi.edu/~ypisan/virtualworlds/

Blog: http://virtualworldsrealcommunities.blogspot.com/

C-Term 2007, Hours: 11-12 Monday, 3-4 Monday, 3-4 Thursday
Location: Beckett Room
Yusuf Pisan, Office: Fuller 239 (phone 6470), Office Hours: by appointment, Email: ypisan@wpi.edu

This course examines online virtual worlds, both as game environments and as graphical chat rooms, and explores how communities form and is maintained within these environments. Using examples of virtual worlds, such as World of Warcraft and Second Life, students will read, discuss and write articles on what attracts users to these environments, user demographics, elements in these virtual worlds that enable community formation and how communities formed within virtual worlds differ or are similar to other real-life communities. Students will design, implement and evaluate new tools, interface modifications (mods) or activities that can be used to enhance the user community. Reading for the course will be primarily from research journals with additional chapters from selected books as well as relevant magazine articles.

You must

  1. Attend every class meeting. Sometimes class meetings may occur during times other than the scheduled class or in places other than the classroom; sometimes these meetings will replace regular class times. Make it your business to be where you need to be when you need to be there.
  2. Contribute intelligently to activities and discussions in class. Bring and share your own experiences.
  3. Hand in due items at the beginning of the class.
  4. The reaction papers and writeup from lab exercises should be about 1 page, possibly 2 pages but aim for quality not quantity. You should write about your reaction, your experiences. I have already read the paper, so don't summarize it for me. Tell me what you like/dislike, what you agree/disagree, what matches or does not match your experience. You need to bring into your essay your own experience and outside readings (and cite them appropriately). What did the exercise/reading make you think about? What would you like to explore more about this topic? What do you agreee/disagree with and how would you test that hypothesis?
  5. Maintain a sense of curiosity and humor at all times.

Assessment


35% Reaction based on readings or lab exercise
25% Midterm Paper 3-5 pages -- some suggested topics, but can propose new ones
40% Final Paper 5-10 pages -- topic of your own choice


A -- Show initiative, do more than what is asked and do an outstanding job at it.
B -- Complete all required exercises, consistently good effort and continuous contribution to class exercises
C -- Basic understanding of the class material and goals.

* There will be additional readings, make sure you check this web page regularly.

Date Activity Due
Th Jan 11 Orientation, history *nothing*
M,Th
Jan 15,18
Physical Communities vs Virtual Communities
Readings:
Virtual Community (Chapter 0, Introduction)
Game Communities (Introduction by Salen and Zimmerman)
On Conceptualizing Community (ebook from Library, Introduction chapter, p34-50)

World of Warcraft Reaches 6 Million Subscriber Total
Soapbox: World of Warcraft Teaches the Wrong Things
Question of the Week Responses: The MMO Goes 'Mainstream'? (July 2005)
Games for Women, Games by Women: Women Celebrate Games, Gamers, Developers in San Francisco
Aviators, Moguls, Fashionistas and Barons: Economics and Ownership in Second Life (Sep 2004)
Serious Games Summit Keynote: You Can (Not) Be Serious
Converging: An Interview With Henry Jenkins
Event Wrap Up - State of Play III
Blogs to browse to learn about SL
Blogs to browse to learn about WoW
M: SL Intro Exercise due
Th: WoW Intro Exercise due
M,Th
Jan 22,25
* Yusuf away, but class goes on. All lectures in Beckett Room

M 11-12: No class. Suggestion: Go to the lab and login to SL/WoW and do things as a group
M 3-4: Darius Kazemi from Turbine. Using tools to collect and analyze information about user behaviour. How to use graph theory to analyze social networks. See Darius Kazemi's blog at http://tinysubversions.blogspot.com/
Th 3-4: Darren Torpey will talk about gender issues.

How to read a research paper?: 1, 2, 3 and 4.
Readings:
Building an MMO with Mass Appeal: A Look at Gameplay in World of Warcraft
Shivar (mostly), Second Life, much of 2006

Th: Physical Community vs Virtual Community essay due
M,Th
Jan 29,Feb 1
People, demographics, motivations

M 11-12: Depending on class discussion on Jan 25th, either Darren will continue talking about gender issues or no class.
M 3-4: Business as usual
Th 3-4: Business as usual

Readings:
Hearts, Clubs, Diamonds, Spades: Players Who Suit Muds

M: Reaction paper due
Th: Bartle Exercise due
M,Th
Feb 5,8
Economies, money, ebay
Readings:
Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier
Parlaying Value: Capital in and Beyond Virtual Worlds
M: Reaction paper due
Th: Midterm Paper Due
M,Th
Feb 12,15
Collaboration, groups
Readings:
From Tree House to Barracks: The Social Life of Guilds in WoW
M: Reaction paper due
Th: Submit draft of final paper
M,Th
Feb 19,22
Yusuf away Feb 22
M,Th
Feb 26,Mar 1
Topic to be decided
Email a copy of one of the additional papers/articles you are planning to use in your final paper by Sunday Feb 25th and come to class prepared to tell us about the paper.
Th: Final paper due

Additional Papers under consideration

WoW is the New Mud: Social Gaming From Text to Video

Exercises

Possible Midterm Paper Topics

  1. Critics have argued that virtual communities are not real and that mailing lists, instant messaging, chat rooms and online forums actually take people away from face to face communication and reduce our chances for formming physical communities and real connections. Where do game communities fit in? Are games ways for people to disengage from real-life? What is lost/gained by being part of such a community? Take a position and define where game communities fit in. You can restrict your argument to a specific game or a game type. Make sure you support your arguments.
  2. Blizzard owns the WoW servers; Linden owns the SL servers. In fact, a lot of virtual communities rely on resources that are owned by individuals or companies. Consequently, a company could ban a person from its servers and subsequently from being part of that community. Users do not necessarily have the same kinds of rights, such as freedom of speech, they would have in the physical world. Users cannot appeal decisions. Companies often do not exercise their power in a way that would alienate the established community, but they always have that option. Discuss the implications of company interference in forming, developping and maintaining virtual communities.
  3. Propose your own. Contact me.

Notes for Final Paper


Updates

Jan 16: Finalized lecture by Darius on Jan 22, Darren on Jan 25. May or may not have M 11-12 class on Jan 29 depending on how Darren's class goes on 25th. Will have class M 11-12 on Feb 5th.

Jan 15: Updated readings for the week of Jan 22nd. Location for Thursday Beckett Room.

Jan 11: Updating the subject outline with the new class times. We will not have the Monday 11-12 class, but we will have the 3-4pm class. Guest lectures for Jan 22 and 25 being sorted out.

9 Jan 2007 -- The course will go ahead, but with limited number of students. If you do not already have a signed ISP form, you should look for an alternate course.

8 Jan 2007 -- There is a possibility that the course may not go ahead due to some WPI regulation. I am trying to sort it out and will let you know when I can. Still meeting on Thursday Jan 11th 3-4pm at Fuller 141 and hopefully having the class in C-term as intended.

The above study outline was written for a 10-15 person class. I will modify it to suit a smaller group. This will mean that you will be able to focus on an area of your choosing, much more independent work.