Outcomes: |
- Students should be knowledgeable about current and recent
serious games in a broad range of application areas,
including education, training, health, advertising,
political/social issues and research.
- Students should be capable of reading and understanding
current scientific literature on serious games, including
their design and evaluation.
- Students should be able to participate effectively as
artists, designers or implementors in interdisciplinary
teams to develop serious games.
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