Student Analyses of Playable Serious Games
The analyses below were produced by individual students in the course during the 7-week term and discussed in class. The analyses are written roughly following Brian Winn's Design/Play/Experience framework.
Education
The Adventures of Josie True (STEM for girls)
Light-Bot 2.0 (computer science)
Simulation/Training
At-Risk (peer counseling)
Cybersecure (data security)
Practice Marketing (marketing)
Health
Elude (depression)
Pick Chow! (nutrition)
Lumosity (brain training)
Political/Social Issues
Poverty Is Not A Game (poverty awareness)
I Can End Deportation (immigration policy)
What It Is (sexual violence)
Inside the Haiti Earthquake (disaster awareness)
Budget Hero (civic education)
Advertising
Dealertown Ford (automotive)
BMW M3 Challenge (automotive)
The Expendables 2 (movie)
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