IMGD 400X (B 08)
Homework Assignment #7
Due by Web Turn-In: Midnight, Wednesday, November 19
(See general homework instructions for turn-in details.)
The purpose of this assignment is to test your AI implementation skills by developing a winning entry in the soccer tournament on Friday.
N.B. Late homework submissions will be graded in the usual way (see homework instructions) , but will not be eligible for the tournament.
- The tournament will be four-round single-elimination, with Burke's team used to fill in where necessary.
- Each match will be five minutes. If there is a simulation failure during the match, it will be restarted.
- If there is a tie score, the lowest CPU time wins. (In the unlikely event that CPU times are identical, winner will be determined by coin toss.)
- The match winner is determined by combining the goals scored with a bonus of one
to the loser for each 20% of winner's CPU time that loser conserves. For example,
- Team A scores 4 points / uses 12.053 CPU secs
- Team B scores 3 points / uses 9.109 CPU secs
- Team B's score is increased by 5 * (12.053 - 9.109) / 12.053 = 1.2
- Team B therefore wins with score of 4.2
- One bonus point will be added to your final course grade for every round your team wins (maximum four points).
What to Turn In
Zip file containing your team code folder only.
Changes you have made to Buckland's code should be marked with "//*" comments.
3 points - Team plays full match without crashing.
Please post any questions to the myWPI forum for the course.
- 3 points - Team plays full match without exhibiting obviously buggy behavior (such as a player getting stuck in a corner, going in circles, never moving, etc.)
- 2 points - Team almost always beats Buckland's team.
- 2 points - Software engineering quality (modularity, comments, coding style)
Acknowledgement: I would like to thank Robin Burke for allowing the reuse of this assignment.