IMGD 4000 - Objectives
- Introduction to program design
- Object-oriented design and programming
- Systems programming concepts
- Software engineering
- Basic technical game development skills
- Game engine architecture
- Iterative technical game development process
- Scene management
- Input controls
- Simple AI
- To be able to participate effectively as technical developers in
interdisciplinary teams with artists to produce games.
- To be able to quickly become proficient in a new game engine,
regardless of the programming language or framework.
- To expand technical game development skills beyond those listed
under 5 in Assumed Background above, including game physics,
steering and multi-player networking.
- To be conversant with some of the more important advanced and
emerging technical concepts in game development (e.g., advanced
- Each student will be a member of a team consisting of several
technical developers and 1 or 2 artists (from IMGD 4500), which
together produces a game on schedule with deadlines and
milestones and using team coordination tools, such as source
- Students will develop C++ and scripting code for the Unreal
Engine game engine (as opposed to building an engine from scratch
in C++ in IMGD 3000).
- Each students will implement individual game elements applying
new technical skills learned, such as steering and multi-player
- Each student will be individually tested on their knowledge of
important technical game development concepts presented in
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Send all questions to Charles Rich.