Technical Game Development II
IMGD 4000 - D Term 2012


Assumed Knowledge:
  1. Functional programming (e.g., CS 1101 or CS 1102).

  2. Object-oriented design and programming (e.g., CS 2102)

  3. Systems programming concepts (e.g., CS 2303)

  4. Software engineering (e.g., CS 3733)

  5. Basic technical game development skills (e.g., IMGD 3000), including
    • iterative technical game development process
    • game engine architecture
    • scene management and triggers
    • user interface and input controls
    • simple scripting
    • simple illumination and texturing
    • simple AI

Outcomes:
  1. Students should be able to participate effectively as technical developers in indisciplinary teams with artists to produce games.

  2. Students should be able to quickly become proficient in any new game engine, regardless of the programming language or framework.

  3. Students should expand their technical game development skills beyond those listed under 5 in Assumed Background above, including game physics, steering and multi-player networking.

  4. Students should be conversant with some of the more important advanced and emerging technical concepts in game development, such as shader programming, advanced camera control, and novel game controls.

Objectives:
  1. Each student will be a member of a team consisting of 2 or 3 technical developers and 2 artists (from IMGD 4500), which will together produce a game on schedule with deadlines and milestones and using team coordination tools, such as source version control.

  2. Students will develop C# code for the Unity 3 game engine (as opposed to C++ code for the C4 engine, as in IMGD 3000).

  3. Students will implement game elements applying each of the new technical skills learned, such as game physics, steering and multi-player networking.

  4. Each student will be individually tested on their knowledge of important technical game development concepts presented in lectures.