Technical Game Development II
IMGD 4000 - D Term 2012

Art Asset Delivery Schedule and Instructions

  • All assets will be committed to sourceforge.wpi.edu under your group project folder using folder names given below. See

    https://sourceforge.wpi.edu/svn/repos/imgd4000-4500-d12

  • In the file or folder names, substitute your user name for <user>, so that Prof. Farbrook can identify the art work of individual students. For example, if folder prefix is char-a-<user>-gray-..., then example folder name might be char-a-johndoe-gray-spaceman.

  • Use all lower case and no spaces for folder and files names in sourceforge.

  • Choose content-appropriate file names in folders.

  • Assets due in sourceforge by lab time (4pm) on Wednesdays, so that a quick art-tech sanity check can be performed during lab!
Mar 21: Two bipedal characters (gray model only) -- one per art student
char-a-<user>-gray-... / char-b-<user>-gray-...

Mar 28: Two bipedal characters (fully texturd and colored) -- one per art student
char-a-<user>-gray-... / char-b-<user>-gray-...

Apr 4: Six animations (three per character, e.g., walk, idle and other) -- three per art student
char-a-<user>-walk / char-a-<user>-idle / char-a-<user>-..., etc.

Apr 11: Interior or exterior (skybox + terrain) -- one per art student
char-a-<user>-gray-... / char-b-<user>-gray-...

"Hero" environmental object
hero-<user>-...


Apr 18: Four environmental objects (including one moveable, e.g. a "vehicle") -- two per student
env-1-<user>-... / env-2-<user>-... / env-3-<user>-... / vehicle-<user>-...

Apr 25: Sound: ambient plus four triggerable
Create sounds folder and include user name in sound file names