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Technical Game Development II IMGD 4000 - D Term 2012 |
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| Mar 21: |
Two bipedal characters (gray model only) -- one per art student char-a-<user>-gray-... / char-b-<user>-gray-... |
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| Mar 28: |
Two bipedal characters (fully texturd and colored) -- one per art student char-a-<user>-gray-... / char-b-<user>-gray-... |
| Apr 4: |
Six animations (three per character, e.g., walk, idle and other) -- three per art student char-a-<user>-walk / char-a-<user>-idle / char-a-<user>-..., etc. |
| Apr 11: |
Interior or exterior (skybox + terrain) -- one per art student char-a-<user>-gray-... / char-b-<user>-gray-...
"Hero" environmental object |
| Apr 18: |
Four environmental objects (including one moveable, e.g. a "vehicle") -- two per student env-1-<user>-... / env-2-<user>-... / env-3-<user>-... / vehicle-<user>-... |
| Apr 25: |
Sound: ambient plus four triggerable Create sounds folder and include user name in sound file names |