EXAMPLE FINAL GAME PROJECT PITCH IMGD-4000/4500 (D Term 2009) **** 3 PITCHES (ONE FILE) DUE BY TURNIN FRI, MARCH 20, MIDNIGHT *** TEAM NAME: TEAM MEMBERS (Full Name, Email Address for each): TEAM LEADER (Name): GAME NAME: Hooping GAME GENRE (If applicable): 3-D Racing GAME ENGINE: BRIEF DESCRIPTION ("Elevator speech"): A racing game for space ships. Each player must maneuver a space ship through a series of check-point hoops laid out along a course. Because this takes place in space, successfully navigating the course will require maneuvering in three dimensions. Think of this as pod racing in 3D. SIGNIFICANT TECHNICAL FEATURES: 1. First-Person View 2. Movement in 3-D 3. Damage changes ship characteristics (handling, speed) 4. Various obstacles on each hoop segment SIGNIFICANT ARTISTIC FEATURES: 1. Cell-shaded graphics 2. Ships made out of found/recycled materials 3. Each hoop has a different visual and animated look 4. Each obstacle is either a mechanical or animal (OPTIONAL) RESOURCES FROM PREVIOUS GAME: Source Code (describe function and amount): Source Code Authors(s): Art Assets (describe objects and formats): Art Assets Author(s):