Technical Game Development II
IMGD 4000 - B Term 2012

Game Project Design Constraints

The following are required constraints on your game design and implementation. The reasons for these constraints are pedagogical, but almost all game projects have some significant constraints, whether they come from technical, financial, legal or market sources. Note that when constraints below say "at least", that means you may exceed the requirement, but we strongly recommend against it, since it is better to do a more polished job with limited scope than to only partially accomplish overly ambitious goals.

Notice that the setting, narrative, character personality and game mechanics aspects of your project are not constrained. The game design will be a collaboration with art-track students in IMGD 4500, who will also be responsible for producing the art assets, including models, animations and sounds.

The game must:
  • include at least one fully-animated biped or quadruped character. This character can be used as either a player avatar or a non-player character (NPC).

  • use either first-person (if animated character is an NPC) or third-person (if animated character is player avatar) perspective.

  • have only one level, which is either indoor or outdoor, and includes one central or "hero" object.

  • include at least three non-character objects, at least one of which will be moving (such as bird that flaps its wings or a vehicle that turns its wheels when it moves, etc.).

  • use all of the following technical features (see grading for more details): physics, force-based steering, simple pathfinding, state-based AI.

  • include at least five sounds, two of which are ambient and three of which are triggered.