CS 563 '99 - Advanced Topics in Computer Graphics Home Page
The goal of this course is to expose students to a wide
range of state-of-the-art research, techniques, and systems
in the field of computer graphics.
The format of the course will consist of weekly seminars, where each
student will be responsible for presenting 3-4 seminars AND participating in
seminars other than his or her own. There will be no exams. Students will be
graded on the quality of their presentations and accompanying write-up as
well as their participation in classroom discussions.
Students are free to select (with my approval) any topic found
in current graphics literature for their presentations. This may
focus on a single algorithm, a comparison of algorithms, or an overview of a
topic, language, or system. You should try to choose a good blend of formats
and topics. The text (Advanced Animation and Rendering Techniques, by Watt
introduces a wide range of these topics and can be used as a foundation for
your presentation or as a lead to more specific journal or conference
I also have a good selection of material on scientific
visualization, including some videos, which you may use as a resource (see
If one of your presentations focusses on a particular article or set of
articles, you must provide me with a copy of each
article at least 2 weeks prior to your presentation.
Do not be too broad; I'd rather see you do a thorough job of covering a
focussed topic rather than a shallow overview of a large field.
Students must come prepared with transparencies, slides, videos,
handouts, and any other instructional aid determined to be useful in
presenting the material. Computer demonstrations are encouraged for applicable
topics. If you need any computer or projection facilities for your presentation,
see me about making the arrangements. The presentation should
last approximately 45 minutes, followed by questions and informal
discussion. If your presentation is based on a section of the text, you should
mention this at least one week prior to your talk to allow students time to
read the appropriate pages.
Likewise, if the class would benefit from reading an article prior to
your presentation, please
provide copies of the article at least one week prior to your talk.
In chosing a topic, you might want to consider (at least for your first talk)
an area in which you already
have some interest and/or knowledge to help you quickly focus your efforts.
You should include a reading list (if applicable)
in your presentation for those interested in
pursuing your topic further.
I expect each student to spend a minimum of 20 hours preparing each talk.
Remember, most of your grade for this course is in your presentations and
and most weeks you will only spend a few hours reading for other people's
talks. This leaves a lot of time to do your work, so there is no excuse for
shoddy work. Each write-up, consisting of a 1-3 page summary of
your presentation, should be turned in within 2 weeks of the corresponding
talk, and definitely prior to the end of the term.
The write-up should be done in HTML so that it may be added to the WWW
repository for this course. See the reports from 1995 for examples of
Modeling non-rigid objects
Modeling natural phenomena
Evolutionary procedural modeling
Finite element methods in graphics
Visualizing multivariate data
Forward or backward ray tracing
Coherence in ray tracing
Topics in computational geometry
Efficiency and complexity issues in graphics algorithms
Graphics and human perception
Fractals and chaos
Interactions in virtual reality
Animating position, speed, or orientation
Animating articulated structures
- Presentations from 1995 class
- Presentations from 1997 class
- Presentations from 1999 class
- text books
- conference proceedings
- articles referenced in 1995 talks
- articles referenced in 1997 talks
- convert - converts images between various formats, in /usr/local/bin
- libsx - library which facilitates use of X, in /cs/courses/cs543/s98/software/libsx
- AVS - commercial visualization system, on bigwpi, type avs -nohw, AVS
Express is on VIS lab SGI machine vista (type /usr/avs/bin/vxp).
- IRIS Inventor - commercial class library for 3-D graphics, on SGI platforms
- OpenGL - 3D graphics language, on VIS lab SGIs. Mesa is a public domain
version, as is CosmoGL. Runs on PCs as well as UNIX.
- IBM Visualization Data Explorer - commercial visualization system,
copies on most alpha and SGI machines (e.g. raven), type dx
- renderzb - simple z-buffer implementation, in /cs/courses/cs563/software/zb
- rayshad - simple ray tracer for ellipsoid objects (creates a .img file),
- show_img - simple viewer for .img files, in /cs/courses/cs563/software/show
- XmdvTool - visualization package for multivariate data. See
Matt Ward for location of most recent version. Public domain version is
obtainable via anonymous ftp (ftp.wpi.edu in directory contrib/Xstuff)
- xgrabsc - allows you to grab a section of an X window and store it, in
- xwd/xwud - allows you to grab or display a complete X window, in
- xv - general purpose image display tool, in /usr/local/bin
- animate - create animation sequence, on CCC machines, run man ImageMagick
- mpeg_encode - create an MPEG animation, available on crane
- mpeg_play - play an MPEG animation, available on crane
Web Sites of Interest
News Groups of Interest
Matthew O. Ward (email@example.com)