Let's look at the code, which can be found in WDB.java:
Line 1 and 2 specify what classes to import. These are the, by now familiar:
import java.awt.*; import java.applet.Applet;
Line 4 specifies the WDB class as extending the Applet class. It starts by declaring an image:
public class WDB extends Applet { Image background;
The image will hold the image to be painted in the background.
In the init() function we just get the image and store it in background:
public void init() { background = getImage(getCodeBase(), "./images/ANIM0.GIF"); }
The paint method just draws the image on the screen without waiting for the image to be completely loaded:
public void paint(Graphics g) { g.drawImage(background, 0, 0, this); }