Due July 15
An asset is one multimedia component such as sound or video or even text.
1. Conceptualization 2.A Proposal 3.Hyperscripting 4.Prototyping 5.Asset Collection 6.Asset Integration and editing 7.Implementation 8.Testing 9.Publishing
They are similar to the phases in a software engineering project.
75%
People mentioned:
More control
More portable
Reusable pieces
Disadvantages:
Too detailed
Enable: WWW has brought massive literary systems into reality.
Limit: Many of the aspects of hypertext systems like graphical views, complete history list are missing. Also, it is still hard to create web pages with the same quality as package systems such as macromedia director. HTML just hasn't evolved that far yet.
Send questions and comments to: Karen Lemone