WPI Worcester Polytechnic Institute

------------------------------------------

Technical Game Development II

Timeline

Below is a tentative timeline for due dates for exams and projects to help you plan. The schedule is subject to change, so pay attention to class announcements for any changes to the actual due dates.

Wk Date Tech Milestone Art/Tech Joint Milestone Art Milestone
1 Mar 17 (Tu) Quickstart out,
Game project out
   
  Mar 18 (We)   TEAM NAMES DUE Concept art
  Mar 22 (Su)   GAME TREATMENT DUE  
2 Mar 25 (We) QUICKSTART DUE Concept/Character model review  
  Mar 27 (Fr) State-based AI prototype    
  Mar 29 (Su)   GAME WEBSITE ONLINE  
3 Mar 31 (Tu) Physics prototype    
  Apr 1 (We)   Import lo-rez character model into game Character model
  Apr 3 (Fr) Pathfinding prototype    
4 Apr 6 (Mo) Steering prototype    
  Apr 7 (Tu) TECH MILESTONE PRESENTATION    
  Apr 7 (Tu) TECH MILESTONE DUE    
  Apr 8 (We)   Import test animations into game Test character animations
  Apr 10 (Fr) MID-TERM EXAM    
  Apr 12 (Su)     Final character animations
  Apr 15 (We)   Import final animations into game  
5 Apr 17 (Fr)   ALPHA PRESENTATION  
Apr 17 (Fr)   ALPHA RELEASE DUE  
  Apr 21 (Tu) No class (Thursday schedule)   No class (Thursday schedule)
6 Apr 22 (We)   Import environment and minor objects into game Environment and objects
  Apr 24 (Fr) Optional tech feature(s)    
  Apr 28 (Tu) Guest lecture (Graphics)    
  Apr 28 (Tu)   BETA PRESENTATION  
  Apr 29 (We)   Import hero and sounds into game
BETA RELEASE DUE
Hero object and sounds
7 May 1 (Fr) FINAL EXAM    
  May 4 (Mo)   FINAL GAME DUE  
  May 5 (Tu) FIRING SOLUTION DUE (optional)    
  May 5 (Tu)   FINAL GAME PRESENTATION  


Return to the IMGD 4000 Home Page

Send all questions to the staff mailing list (imgd4000-staff at cs.wpi.edu).