Below is a tentative timeline for due dates for exams and projects to help you plan. The schedule is subject to change, so pay attention to class announcements for any changes to the actual due dates.
Wk | Date | Tech Milestone | Art/Tech Joint Milestone | Art Milestone |
1 | Mar 17 (Tu) | Quickstart out, Game project out |
||
Mar 18 (We) | TEAM NAMES DUE | Concept art | ||
Mar 22 (Su) | GAME TREATMENT DUE | |||
2 | Mar 25 (We) | QUICKSTART DUE | Concept/Character model review | |
Mar 27 (Fr) | State-based AI prototype | |||
Mar 29 (Su) | GAME WEBSITE ONLINE | |||
3 | Mar 31 (Tu) | Physics prototype | ||
Apr 1 (We) | Import lo-rez character model into game | Character model | ||
Apr 3 (Fr) | Pathfinding prototype | |||
4 | Apr 6 (Mo) | Steering prototype | ||
Apr 7 (Tu) | TECH MILESTONE PRESENTATION | |||
Apr 7 (Tu) | TECH MILESTONE DUE | |||
Apr 8 (We) | Import test animations into game | Test character animations | ||
Apr 10 (Fr) | MID-TERM EXAM | |||
Apr 12 (Su) | Final character animations | |||
Apr 15 (We) | Import final animations into game | |||
5 | Apr 17 (Fr) | ALPHA PRESENTATION | ||
Apr 17 (Fr) | ALPHA RELEASE DUE | |||
Apr 21 (Tu) | No class (Thursday schedule) | No class (Thursday schedule) | ||
6 | Apr 22 (We) | Import environment and minor objects into game | Environment and objects | |
Apr 24 (Fr) | Optional tech feature(s) | |||
Apr 28 (Tu) | Guest lecture (Graphics) | |||
Apr 28 (Tu) | BETA PRESENTATION | |||
Apr 29 (We) | Import hero and sounds into game BETA RELEASE DUE |
Hero object and sounds | ||
7 | May 1 (Fr) | FINAL EXAM | ||
May 4 (Mo) | FINAL GAME DUE | |||
May 5 (Tu) | FIRING SOLUTION DUE (optional) | |||
May 5 (Tu) | FINAL GAME PRESENTATION |
Return to the IMGD 4000 Home
Page
Send all questions to the staff mailing list (imgd4000-staff at cs.wpi.edu).