Imperator Sidereus is a 3D space
combat simulator where players battle to eliminate the massive base
of the opposing team! The base serves as both the player spawn
point, and the repair/rearm center for the team. If the teamís base
is destroyed by the opposing team, then they lose the match. Players
must defend it at all cost while strategically coordinating
offensive attacks against the opposing teamís base.
1. 1st and
3rd person cameras
2. Multiple ship classes (fighter and
3. Multiple weapon types (laser, particle cannon, plasma
cannon, missiles, torpedoes)
4. Basic UDP networking setup
Custom game engine
written by the team in C++ using Object-Oriented design
3D models, particle effects,
and GUI system.
Force based movement,
collision detection, and rigid body kinematics.
Engine: OGRE3d v1.4
Dana Asplund, Kalun Fu, Tim Loughlin,
and Joshua Jamilkowski
Worcester Polytechnic Institute