Imperator
Sidereus
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Imperator Sidereus is a 3D space
combat simulator where players battle to eliminate the massive base
of the opposing team! The base serves as both the player spawn
point, and the repair/rearm center for the team. If the team’s base
is destroyed by the opposing team, then they lose the match. Players
must defend it at all cost while strategically coordinating
offensive attacks against the opposing team’s base.
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1. 1st and
3rd person cameras 2. Multiple ship classes (fighter and
bomber) 3. Multiple weapon types (laser, particle cannon, plasma
cannon, missiles, torpedoes) 4. Basic UDP networking setup 5.
Asteroid fields
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Architecture: Custom game engine
written by the team in C++ using Object-Oriented design
principles.
Graphics: 3D models, particle effects,
and GUI system.
Physics: Force based movement,
collision detection, and rigid body kinematics.
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Game
Plan
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Graphics
Engine: OGRE3d v1.4 Input: OIS Sound: FMOD Network: RakNet Physics: ODE GUI: CEGUI
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Copyright 2007 Dana Asplund, Kalun Fu, Tim Loughlin,
and Joshua Jamilkowski Worcester Polytechnic Institute
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