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          | Imperator 
            Sidereus
 
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 Imperator Sidereus is a 3D space 
            combat simulator where players battle to eliminate the massive base 
            of the opposing team! The base serves as both the player spawn 
            point, and the repair/rearm center for the team. If the team’s base 
            is destroyed by the opposing team, then they lose the match. Players 
            must defend it at all cost while strategically coordinating 
            offensive attacks against the opposing team’s base.
 
 
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          | 1. 1st and 
            3rd person cameras
 2. Multiple ship classes (fighter and 
            bomber)
 3. Multiple weapon types (laser, particle cannon, plasma 
            cannon, missiles, torpedoes)
 4. Basic UDP networking setup
 5. 
            Asteroid fields
 
 
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          | Architecture:
 Custom game engine 
            written by the team in C++ using Object-Oriented design 
            principles.
 
 Graphics:
 3D models, particle effects, 
            and GUI system.
 
 Physics:
 Force based movement, 
            collision detection, and rigid body kinematics.
 
 
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          | Game 
            Plan
 
 
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          | Graphics 
            Engine: OGRE3d v1.4
 Input: OIS
 Sound: FMOD
 Network: RakNet
 Physics: ODE
 GUI: CEGUI
 
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          | 
            Copyright 2007
 Dana Asplund, Kalun Fu, Tim Loughlin, 
            and Joshua Jamilkowski
 Worcester Polytechnic Institute
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