CRASH
Development Team:
Zach Kamsler (zkamsler@wpi.edu)
Joshua Earl (joshjje@wpi.edu)
Game-play:
This game is a top-down shooter. The player
has crash landed on a hostile enemy planet and must kill or be killed to
survive. The player can shoot and move in any direction. Enemies
pursue and attack using a variety of different AI behaviors.
Download:
crash.exe
Screenshots:
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Schedule:
April 5th
- Spatial partitioning of the world
- Collision detection
- Bullet graphic and sounds
- A Weapon
- Map boundaries
April 9th
- Steering behaviors
- Higher level behaviors
April 14th
- HUD (Health, ammo?, more weapons?)
- Graphic things (explosions, enemy health?)
- Hacking Terminals
- Score, winning/end game condition
April 18th
- Fix bugs
- More intricate game play?
April 25th
- General polishing
- Configurable controls
- High scores