Design a DisplayManager
for a game engine (e.g.,
Dragonfly).
Use an Object-Oriented approach.
Assume you have the base Manager class:
class DisplayManager : Manager {
// Attributes
private:
// Methods
public:
};
Class questions:
What state does the DisplayManager need to keep track of? So, what attributes does it need? (Assume SFML)
What methods are needed (Hint: also consider the game loop)?
What happens when the DisplayManager starts up? Shuts down?
What is an example call to the DisplayManager? Who calls it?
Each person in a group should submit their answers:
https://wpi.qualtrics.com/jfe/form/SV_cUqGPCVUyUuqZAW
Make sure to include the names of all group members.
Happy display managing!
– Mark