IMGD 3000 Groupwork

  1. OO for Game Engines

  2. C++ for Game Engines

  3. Design the LogManager

  4. The Game Loop

  5. Design the GameManager

  6. Design a Game Object

  7. Game Engine Events

  8. Design the WorldManager

  9. Graphics

  10. Design the DisplayManager

  11. Drawing in Layers

  12. Design the InputManager

  13. Support for Kinematics

  14. Engine Support for Object

  15. Out of Bounds

  16. Frames and Sprites

  17. Animating Object Sprites

  18. Design and Use a Box

  19. Design a View Object