Design a ResourceManager
for a game engine (e.g., Dragonfly).
Use an Object-Oriented approach.
Assume you have the base Manager class:
class ResourceManager : Manager {
// Attributes
private:
// Methods
public:
};
ResourceManager
need to keep track of? So, what attributes does it need?
ResourceManager
starts up? Shuts down?
(None)
Happy resource-managing!
-- Mark