Isaac, Daijiro 
iewolfe@wpi.edu

dtanimura@wpi.edu

FINAL


sound source: https://soundeffect-lab.info/sound/battle/battle2.html
https://pixabay.com/sound-effects/
https://maou.audio/category/bgm/bgm-neorock/

Sprite source--- made by us

Code source-- made by us

Compile using make game in the main folder

clean using make clean

Run game with ./game_game in the gamecppfiles folder

FILES STRUCTURE:
game0: the parent folder, had the makefile, and subfolders
everything folder is for dragonfly stuff, and can be seen in the other read me in the main folder exepct for

GAMECPPFILES: the main game file, the gmae executable, and assets


Game includes: .h files for the game

GAME SRC: other .cpp files for the game, objects, etc


GAME: CONTROLS

WASD to move

ESC to exit


left click to shoot

right click to reload




You have 3 lives


Zombies hitting you will make you lose a life

Shooting zombies will make then die and resspawn offscreen, sometimes spawning an extra zombie on death

Occosinally zombies will do a lunge attack, where the will move in the direction they are moving swifly for a few seconds, but they will only go towards the players postion at the behinning of the lunge


The game will loop, until ESC is pressed


Kill zombies to score

Killing zombies will occisnally spawn powerups, that either make you gain health, or that relkoad your gun and add a bullet

All game code is made by me or my partner
Sprites abnd mmusic for alpha are taken from the dragonfly book


