The first line of the file is the path of the next level. leave as a non existant file to indicate that the game should end after this level
The second line is the text that should appear in the text box at the bottom of the screen
The third line is the number of hooks the player gets on this screen
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There is a 27x12 grid that is used to read level data
The key is:
`.` or ` ` -  empty space (technically any character that isnt used can be empty space but there will be warnings in the log file)
`P` - player
`F` - flag
`T` - terrain
`B` - breakable platform
`G` - silenced platform
`I` - ice platform
`S` - spike
`C` - collectable
Reference the LevelTemplate.txt file for what a scene should look like