IMGD 3000

The Final Games

All downloads are compiled to work with Microsoft Windows (unless otherwise noted).

To play:

  1. Download the zip file.
  2. Extract the included folder.
  3. Navigate down the folder to the executable (e.g., game.exe).
  4. Double-click the executable.
  5. If a window pops up with "Windows protected your PC":
    1. Click on "More info"
    2. Click on "Run anyway"
  6. Play game.

Have fun!


Ghost of Gompei

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Myles Karam
Thanh Long Vu

You stepped on the seal and failed to pet Gompei’s statue for forgiveness, not knowing your action had unleashed the anger of the Ghost of Gompei. Now Gompei's Ghost has trapped you in the Campus Center. Find all the keys to escape, and don't let the Ghost of Gompei catch you, or you'll be trapped forever. Don't let your phone die, for the darkness will grow stronger. As the darkness grows, the Ghost of Gompei draws closer

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Breaking Bob

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Brian Copeland
Forrest Welty

Breaking Bob is a single-player arcade game featuring gameplay similar to the classic "brick breaker" in three unique game modes: Classic, Advanced, and Timed. The object is simple: control paddle objects to bounce a ball that destroys bricks. Normal mode embodies the classic brick breaker level design and features a single paddle. Advanced mode incorporates a controllable paddle on each edge of the screen. In either, the goal is to destroy all of the bricks while preventing the ball from going out of bounds. In Timed mode there are no boundary penalties; instead players earn a score based on how many points are obtained within the time limit. Technical game features include motion and collision mechanics between different objects, interactive UI, and the regulation of objects, score, and time between various game modes.

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World War Done

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Sean Briggs
Vincent Miller

The year is 1923, and Austria-Hungary, hungry for vengeance, rebuilt the man who started the Great War (by dying) in the first place as a giant construct of destruction. This game is a third person 2.5D shooter, in which the goal is to pilot your biplane through a horde of enemies until you reach the end of the level, where you crash into Mecha Franz Ferdinand to kill him before he can restart the Great War by dying.

The game itself uses parallax to simulate a 3D world. The player pilots a biplane which can strafe left and right, as well as barrel roll to avoid projectiles, and shoot to destroy enemies. The Archduke will also fire his own weapons: lasers locked on to your position, missiles from the top of the screen, and his own mustache as a boomerang from the back of the screen. The onslaught only grows as you approach him, can you kill him before he dies?

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Type Casting

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Erik Cerini
Rachel Plante

Type Casting is a typing combat game in which the player is a wizard that was mysteriously teleported away from home. In this new realm of "the Internet," the wizard’s magical abilities are only recharged by typing the responses of his enemies, the random internet commentators. The major game features include spell casting (the wizard builds up mana by defeating enemies and can cast Fire, Wind, and Ice spells) and increasing difficulty in response strings as more enemies are defeated. Major technical features include random sentence generation from a finite dictionary, random enemy generation, and dynamically responsive player string input.

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The Fish Bowl

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Hope Wallace
Kelly Zhang

In single player mode, the player feeds their fish and collects money dropped by the fish in order to buy more fish. The goal is for the player to reach a certain amount of money without ever running out of money or losing all of their fish.

In multiplayer mode, players share a tank where they feed fish and collect money to get better fish that earn them more money. Players compete against one another to get to a certain amount of money first or cause their opponent to run out of money/lose all of their fish.

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L A R G E H O P

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Henry Wheeler-Mackta
David Allen

L A R G E H O P is a 2-player arena fighter. Both players control a very scary ghost cat that can hop, run, dash, wall-cling, and fire lasers. The aim of the game is to stomp on the opposing player. Whoever stomps on the other player 10 times first is the winner. Stomping can be made easier by hitting the opponent with a laser, which disables their advanced movement techs (dashing, jumping, and lasering). The game features advanced sprite animation for both players, with each major action (running, jumping, lasering, etc.) being accompanied by a unique animation and sound effect.

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No Dragon's Fly

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Jake Scheide
Bailey Sheridan

No Dragon's Fly is a puzzle exploration game where your objective is to acquire resources from planets in the game. The game features collectible items (health packs and keys), three distinct enemy types, and planets to explore in the vastness of space. The player controls a spaceship and flies around in space past planets and hostile enemies. The ship needs to land on all of the planets and gather each planet's resource before they can return home triumphantly. For some planets, the player will need to find keys before the planets can be accessed.

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Marshmallow Run

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Natalia Kononenko
Matt Szpunar

Marshmallow Run is a platformer meant to be played by two players. Player 1 plays as the marshmallow, can speed up and slow down, and has to jump over obstacles and pools of milk. Player 2 is the stick that is chasing it and trying to impale it. However, the stick has only three tries to use, and if it fails, the marshmallow has the last laugh! The game includes control over the Marshmallow (Right, left, space) and stick (w, s, Lshift), several types of platforms and an implemented physics mechanic.

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Death Screen

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Linh Hoang
Abdelaziz Ben Yahia

The player will have an avatar moving in the lower part of the screen, right and left, with blue screen errors falling from the top. The player has to type the letters in the errors to avoid them. If s/he types the full error line, the error starts exploding which erases the other errors around it. Errors have to be deleted line by line. Errors can be persistent - the player has to type them 2 to 3 times. The game gets harder over time.

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Maze of Reference

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Chris Bianco
William Kelley

Maze of Reference is a puzzle game in which the objective is for the player to collect all of the keys in each level in order to unlock the doors and escape the maze. Players must race against the clock through five levels of increasing difficulty and size. However, the player is not able to see the entire maze at once, and must move strategically in order to explore the levels and find all of the keys before time runs out, or else!

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Asciiaria

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Christopher Griffin
Thomas Lourenco

Asciiaria is a short platforming and exploration game. The player has to combat strange enemies while finding their way to a mystical portal. Doing so will require changing the landscape of the world in order to overcome obstacles. The player can build and destroy parts of the world, and must be careful to avoid being slain by the monsters. Set to upbeat and arcade music, Asciiaria provides a short but entertaining experience.

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Macintosh Plus

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William Hartman
Gavin Hayes

A one player art game that takes place in a museum at night. The graphics are low-res, 3D, and drawn by ray casting. The player can move, look around, and explore a texture-mapped museum environment. The player moves on foot and thus cannot move through solid objects and walls. Various objects and images are scattered throughout the museum. There is not a way to win or lose, as the world is at equilibrium.

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