IMGD 3000

The Final Games

(All downloads are compiled to work with Linux, 64-bit, unless otherwise noted.)

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Nathan Bryant
Connor Porell

Catacomb Crawler is a top-down action game that also incorporates puzzle solving. In the game, the player takes control of Ohio Smith and treks into an ancient temple with traps and enemies. The character is moved with the WASD keys, and can shoot in four directions using the arrow keys. Each room is either an enemy-wave room or a puzzle room. With each enemy room, a certain number of enemies will be spawned and once they are defeated, the player will be able to move on to the next room. With puzzle rooms, the player will need to put blocks on pressure plates in order to open the doors. There are alternate paths through the game, but they all lead to the boss room, which is the last room of the game. One of the major technical features of our game is our Room structure, where each room extends the base Room object, making it easy to add new rooms.

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Rocko and Steve

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Chris Gillis
Robbie Esposito

Rocko and Steve is a game centered around asymmetric cooperative gameplay. As one player uses the mouse and the other player uses the keyboard, they must work together to solve puzzles and defeat their foes. The player on the keyboard will be the main focus of the game, but will also be the weaker of the two. The player at the mouse will not be able to progress through the game on his own but will be given much more power, so they still feel they are contributing.

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Roguelike Trail

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Eric Faust
Benny Peake

The game allows the player to go through a dungeon crawl. There are random chances whether an event happens, similar to Oregon Trail styled games. Such events might be a battle with a monster (of which there are 8), a prompt asking for a choice (jump the chasm, or find a way around), or simple good fortune of finding gold. The player has 4 party members to choose from. Once a party member has died, there is no way to bring them back, but certain prompts can heal the living ones. The player's goal is to get to the end with as much gold as they can.

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Fracas

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Jay Baia
Kevin Martin

In "Fracas", the player must control their avatar and kill the endless waves of enemies that are swarming them. The player has four weapons to defend himself with. If the enemies manage to get to the player, they will take away one of the player's three hearts and then disappear. For each enemy the player kills, they will get ten points added to their score. Enemies have a chance of dropping a heart when they are killed.

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Sprint 'n' Shoot

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Joe Hill
Will Frick

In Sprint 'n' Shoot, the player controls a character who is constantly running forward. There are randomly spawned obstacles which the character must jump over or duck under. In addition to these obstacles, there are enemies that appear and need to be shot at and defeated before they reach the player. There are also powerups for the player to collect to help them progress. The game ends when the player fails to clear an obstacle or is hit by an enemy.

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Drop the Beat

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Adam Meyers
Kevin Zhao

Arrow keys will pass by the screen. The player must press the correct key when the arrow reaches within or close to the scoring bar in order to avoid losing health. The time the key is pressed will determine whether that key press was a Perfect, Good, or Bad (or Miss if not pressed at all). A bad or a miss will cause the player to lose health. Each ten perfects will send an extra arrow on the opponent's side of the screen. There is an AI opponent (named Beat) for the player to compete against which they have to try to beat. The AI's difficulty (Easy, Normal, or Hard) can be chosen at the start screen. Whoever's health reaches 0 first loses.

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River Rampage

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Ceren Savasan
Peter Salem

You travel along a river, avoiding rocks and enemies that shoot at you. You gain points for as long as you last, and you can also collect objects that give you points. Your goal is to last as long as you can.

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ASCII Arena

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Robert McKenna
Lucas Ruiz Lebrao

ASCII Arena is a 2d turn-based side-scrolling game that pits two players against each other in a quest to kill the other first. Rocket Launchers, Grenades and Teleporters are the tools available for you to best your opponent before he does the same to you!

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Escapade of and Explorer

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Jeffrey Bardon
Rafael Angelo

B. Roman, a renowned archaeologist, was exploring an ancient temple when a booby trap locked him inside. It's up to you to solve the puzzles within to help him escape! In order to solve the puzzles, you will need to guide Mr. Roman from a starting point to an exit. The main obstacles in his path are blocks, which can be pushed around to accomplish remove obstacles and hold down buttons in order to assist in making a path to the exit. Other deadly obstacles include water, bombs, and impatience!

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Skate!

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Steven Long
Zack Mason

The player plays as an Ice Skater on an ice rink. One earns points for surviving, but has to avoid hoards of randomly spawning enemies including: Enemy skaters who skate forward, Zambonis that don't stop for anything, puddles that freeze the player to death, snowball throwers with an infinite supply of snow, hockey players that track the player, and bad skaters that leave behind a trail of puddles. The spawning system is lenient at first, letting new players learn the skating mechanics, but as the points rack up the skater's speed is increasing as well as the variety and frequency of enemies. To aid them in their skating, the player gets a supply of throwable snowballs, extra lives, and a chance for randomly spawning powerups that give them a variety of bonuses or in-game assistance. If the player touches an enemy or the rink wall, they lose their lives down to 0, where the game ends and lets you restart.

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Epic 40 Hour RPG

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Sam Wallach
Max Kinney

A short (5-10 minutes at most) jrpg. A party of androgynous teenagers set out to fight a dude at the flag poll (because who's more qualified to do that than a group of kids?). They go on an epic quest across an entire field, through one glorious environment. They do battle with literally one's enemy types! Gameplay consists of lots of random encounters leading up to a big world-eating boss that you end up way over-leveled for by the time you reach it, making defeating it trivial. Dialogue is included to tell the story at both the beginning and end of the game, as well as some optional conversations in the middle.

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Worthy of Booty

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Samm Conley
Thompson Lee

In this game, there are 7 lanes; 3 lanes are safe lanes, 3 are shipping lanes where the other pirate ships spawn, a starting lane, and a victory lane opposite of the starting lane at the bottom. The player tries to get from the bottom starting lane to the top victory lane, avoiding the ships and vengeful first mate!

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Umbra

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Yong Piao
Jordan Silva

Umbra is no place for the weak. There you'll need a lot of platform gaming skills to beat this very challenging gameplay. Moving platforms wait you in Umbra but in that realm movement is limited. You should think your next steps carefully and fast at the same time, and if you're ninja enough, might try to do some wall jumps too. You'll also find 3 different enemies there: Death Traps, Mad Squares that shoots dark energy at you like there's no tomorrow and the Suicider, that as the names suggests, it commits suicide ... with you.

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