The Game Development Process - The Games

A-term 2010

The Three States of Greg

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Developed by: Squirtle Squad
Ingrid Cheung, Beth Hankel, Jennifer Lay

Through the use of his new powers, Greg must navigate through the laboratory labyrinth and escape! Greg must morph into the three states of matter to avoid obstacles and reach his destination. As a gas, he can float anywhere in the map, but he cannot pass through fans. If Greg must get through small spaces or travel through pipes, he can change into a liquid, and slide right through. When a more weighty option is needed his solid state comes in handy. Greg must find the hidden switches to unlock doors. For an extra challenge he can also collect puppies along the way while saving them and himself from a cruel, wicked fate.

(Winner of Best Gameplay, Best Original Art, Best Programming, and Best Overall Game, Students' Choice Award)

Fire Fighter

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Developed by: Why Not
Nick Defossez, Alex Quartulli, Alex Kim

Firefighter Frank is able to set fire to anything he wants. He isn't about to let the buckets of water get him down! The men in white coats are out to put an end to his reign of fire, but he'd rather see the world burn. Using his jetpack and an assortment of weapons, Frank plans to travel the world and systematically bring chaos to everyone. When "// Chaotic running while on fire" is part of the code, you know things are about to heat up. Frank doesn't want to start a flame in your heart, he just wants to set the world on fire.

(Winner of Best Sound, Students' Choice Award)

Transmutation

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Developed by: Developers
Jennifer R. Baulier, Patrick J. Feeney

The Mystic World is a place populated by magical creatures, who can transform objects merely by touching them. They were locked away there to keep their powers in check, since the material that makes up the Mystic World is uniquely resistant to magic. The creatures don't mind being there, however, there isn't much to do in the Mystic World, so when Zuko the llama finds himself trapped in their world they agree to help him escape, through a series of environmental puzzles that require the strategic transformation of the fragments of real-world material scattered about the Mystic World into the tools he will need.

(Winner of Best Original Game, Students' Choice Award)

Handicapp'd

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Developed by: HAVOCx
Jeremy Bird, Kimani Gyening, Jose Rodriguez

Roll across the dusty moonscape as a crippled green alien who's packing major heat! Your super-powered wheelchair is armed with a powerful machine gun, bombs, and rockets for blasting over your enemies' heads at high speed! Aim carefully when downing your foes and try to get a headshot when you can for extra points! Get ready for a new adventure across a barren land in search of vengeance! The power is YOURS!

(Winner of Best Sound, Students' Choice Award)

Kill Them!

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Developed by: Mech Mage
Andrew D. Tremblay, Ian D. Fite, Paul N. Vu

Kill Them is an homage to classic platformers. You play a hero traversing a castle, who faces various challenges on his journey to rescue the princess. Play through unique stages, kill enemies, and collect ghosts to help you achieve your goal. Kill Them is driven by a strong storyline that is presented to the player throughout the game. The ghosts that follow you throughout the game are used as leverage in the game, allowing the player to create bridges and destroy unwanted blocks. The ghosts also provide a considerable amount of dialogue to the hero, giving him a better feel for the environment.

(Honorable Mention for Best Original Game, Students' Choice Award)

4th String Heroes

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Developed by: -MUD- Incorporated
Sylvia Parol, Tyler Bouchard, Eric Cremer

Welcome to the ends of the earth. Follow our league of heroic outcasts as they journey through cities infested with criminals and space environments ravaged by evil aliens. Leap across obstacles like nuclear waste and fire pits, shoot enemies with Kooky's acid apple pies or Darell's explosive eggs as you try to journey one step closer to facing the ultimate super-villain: the Man in the Moon.

Museum Melee

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Developed by: Dollar Burn Productions
William Poirier, Benjamin Carlson, Corinne Kennedy

Museum Melee is a side scrolling beat 'em up style game. You play the role of Pesk Troubler, a ten year old boy who wants to be a CIA agent. You discover a group of terrorists attempting to take over the Museum of modern Antiquities and take this as an opportunity to prove yourself. Beat up ninjas, terrorists, and muscle-heads with objects found throughout the museum, such as paintings, statues, and a fire from the caveman exhibit.

Myth Assult

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Developed by: Ext3 Games
Jake Haas, Nathaniel Miller, Catherine Waple

Break through with Myth-Assault! Control the Greeks and Norse as they call upon armies and divine beings to fight against each other in order to defend their lands! The ultimate clash between two pantheons intensifies with every victory! Choose a side to fight upon and experience eye-popping 2D graphics. Choose wisely, as your decision will influence the way you play, fight, earn currency, and more! As the Greek and Norse fortresses stand face-to-face, command your civilization's units and summon divine beings to break through the enemy's lines and destroy their stronghold. Call to arms everything from the spear-wielding Hoplite and the axe-brandishing Huskarl, to the legendary monsters and myths such as Medusa and Thor. The Gods call you to battle! Will you answer?

Precipice

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Developed by: Omnisoft
Ryan Danas, Huan Meng, Chris Pien

In this post-apocalyptic side-scrolling platform game, you take control of a lone runner, sprinting, sliding, jumping, and vaulting your way across the now desolate city skyline. Navigate the increasingly difficult randomly generated map, as you pass a series of obstacles on your path to the high score. But as your score climbs, so does the difficulty of your run forcing you to master your abilities to run through and conquer the skyline, all the while avoiding falling into the precipice.

Pyxis

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Developed by: CompanyName
Jordan Vishniac, Kevin Mann, John Tordoff

Pyxis is a shooter/adventure game, in space. The player controls the ship Pyxis, which has been stranded far from home. The ship and player set out to find a way out of this dangerous new galaxy. Along the way, the player encounters hostile enemies and has powerful weapons. The ship navigates two dimensional maps, in a free movement setting. The player must destroy the enemies that threaten Pyxis while dodging their attacks and avoiding natural celestial obstacles. The goal is to survive as long as possible and accumulate points by destroying hostile ships. Are you ready for the space adventure of a lifetime? Ready or not, it's here.

A Natural Progression

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Developed by: Dark Vortex
Nick Silvia, Christian Walker, Willy Korb

Help Franc in his diseased quest in the world of Magnamia. Battles all sorts of beasts in this awesome RPG game. Find the source of all evil and destroy it. Free your people, regain their confidence, be their hero!

Random Platformer

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Developed by: Lone Coder
Jeffrey Bardon

This is a basic platforming game with elements inspired by several mainstream games, as well as indie flash games. The level in the demo is a journey to a lab.

Savior

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Developed by: Three Dudes Productions
Gregory M. Tersoff, Shun Watanabe Snoddy, Haoyang "Lance" Zhang

Savior is a vertical schmup where the player is acting as the leader in an assault on an enemy armada in order to gain access to a new planet for humanity, since earth's resources have run out. Because humanity is on the offense in this game, aesthetically and tactically the enemy will fight in a defensive style; there will be a greater emphasis on the player having to play aggressively and shoot down all foes rather than just dodge enemy attacks.

Segway Monkey Madness

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Developed by: Llama Games
Armir Bashllari, Janelle MacLaughlin, Tyler Menard

The game will take place deep within the African Rainforest in an area called Banana Haven. The playable character, Monkey, rides on a Segway equipped with its very own jet engine that he finds on the crash site of an airplane that was transporting bananas to North America. The object of the game becomes to maneuver through the treetops of Banana Haven on the Segway and gather as many bananas as possible to distribute to the monkeys of Monkey Village. The gyroscopes of the Segway are no longer functioning due to damage from the crash so once the Monkey gets on there's no stopping or getting off. You can jump to reach other platforms or bananas and dash through barrels of bananas.

Splatter Effect

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Developed by: Hammerspace Studios
Chris Daley, Sean Mulvey, Mike Perruccio

Got balls? Then shoot 'em at someone! Splatter Effect is a fast-paced sidescroller that immerses you into a frenzy of paintball fights across a massive urban tournament ground. Go absolutely crazy as you mete supreme, chromatic justice upon your many opponents! Keep your eyes open, however, for you face the same lightning-quick paintballs that threaten big bruises and wicked welts more colorful than the paintballs themselves. Vivid and vibrant paint will surely splatter wherever you go, producing the wildly colorful and visually exciting Splatter Effect.Got balls? Then shoot 'em at someone! Splatter Effect is a fast-paced sidescroller that immerses you into a frenzy of paintball fights across a massive urban tournament ground. Go absolutely crazy as you mete supreme, chromatic justice upon your many opponents! Keep your eyes open, however, for you face the same lightning-quick paintballs that threaten big bruises and wicked welts more colorful than the paintballs themselves. Vivid and vibrant paint will surely splatter wherever you go, producing the wildly colorful and visually exciting Splatter Effect.

Trial of the Twins

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Developed by: Dragonfire
Austin McDaniel, Sam Stadtlander, Xavier Mauprivez

Julia and Samuel are out to defeat their father, but can they do it? Fight past enemies collect gold and help the twins defeat their father in this sidescrolling action/fanatasy game. Play as Julia the archer or Samuel the swordsman. Fight hordes of spiders, bats and guards on their quest to defeat the evil Julius. Can you endure the "Trial of the Twins"?

Zombie Bunnies: Infection

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Developed by: Game Duck-Tape
Dillon N. Lankenau, Gregory D. Mannheim, Runzi Gao

In a future where the fragile food supply of Bunnies dwindles and all but disappears, humans of science have begun efforts to save the species. Bunny's have become too dependent on a natural food supply of carrots. Meanwhile Humans have begun experimenting with radioactive steroids meant for a super-soldier like program. The bunny's, desperate for a reliable food source, and becoming slowly more aware of the humans, begin encroaching on the radioactive waste, conveniently placed below the worlds biggest, and last, carrot farm.

Nuclear and genetic experimentation go horribly awry as infection and mutation create rabbit zombies hungry for human flesh. Humanity is quickly overrun; unwilling to be defeated, a resistance of brave and adventurous people set out to stop the invasion, one zombie at a time. At the same time, the rabbit zombies have begun turning on their own brethren, their less undead kin. Play as either a human or a mutated bunny to survive in the rabbit-zombie apocalypse of the near future.

  • Zombie bunnies infect the world!
  • Use your weapons and skill to fight them off!
  • Play as either a human or rabbit
  • Play a friend in VS. Mode!
  • Battle bosses!