IMGD 1001 Mid-Term Topic Outline
Here is an outline of the topics for the Mid-Term exam:
- Introduction
- Defining a game
- Game genres
- Industry trends
- Market
- Development costs
- Team sizes
- Industry shape
- Developers
- Publishers
- Retailers
- Publisher-Developer relationship
- Pitch
- Deal negotiation
- Greenlighting
- Game development timeline
- Visual Art
- Game inception
- Art inspiration
- Concept art
- 2D Animation
- Line of motion
- Key frames
- Secondary frames
- Secondary actions
- Primitives
- 2D Tiles
- 3D Modeling
- Basics
- Polygon rendering
- Modeling
- Box-modeling
- Reverse engineering
- Binary space partitioning
- Texturing
- Lighting
- Game Design
- Gameplay
- Game theory
- Toolbox of interesting choices
- Strategic versus Tactical
- Supporting Investments
- Versatility
- Compensating Factors
- Impermanence
- Shadow Costs
- Synergies
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