Please conform to the following format when completing your A1.model.
You are asked to provide the following two deliverables.
When describing the Narcotic game, I used six use cases. Here is one:
Use case Name: | Initialize Game |
Flow of Events: |
|
Entry Condition: | Game has not yet started |
Exit Condition: | Game is ready to play |
Quality Requirements: | none |
Note that the Quality Requirements section is OPTIONAL, as mentioned in class. Don't make one up just because you think I am looking for it.
As mentioned in class, I believe that the existing model framework should suffice for all selected variations. This means that you will be able to take advantage of the existing classes as is without change. For this assignment, you need to turn in a class diagram that explains the structure of your primary Solitaire class. Below you see my solution for Narcotic.
This assignment is worth 6 points:
Satisfactory Class Diagram: 1
Satisfactory Use Cases: 5
-- For each missing use case, take off 1 point [but can't lose more than 3 points]
-- If a Use Case contains incorrect logic, take off 1/2 point [but
can't lose more than 2 points]