NRL HCI Lab VE Software Review


Requirements and Nice-to-Haves:

Package
(Producer)
Logging Importing Framerate Collisions Source Code Platforms Graphics Input Devices Scalability Networkability Comments
Hobbes
(NRL HCI Lab)
Extensive FLI >20 FPS Bounding Box Design: Poor-Fair
Maintain: Poor-Fair
IRIX High: None
Mid: Perfomer
Low: OpenGL
Joy Stick, Motion Star, Gaiter, Polhemus Multi- Threaded Limited
Hobbes++
(NRL HCI Lab)











Vega
(Multigen- Paradigm)
Good (Using Vega VCR) FLI >20 FPS None N.A. IRIX, NT High: None
Mid: Perfomer
Low: OpenGL
User- Definable Multi- Threaded (Vega-MP) DIS/HLA
Maverick
(U. of Manchester)
??? VRML97, AC3D >20 FPS Built-In Design: Good
Maintain: Fair
IRIX, Linux, SunOS, 98/NT High: None
Mid: Maverick
Low: OpenGL
Polhemus, InterSense, SpaceBall, SideWinder Joystick ??? Under Development (Deva)
NetImmerse
(NDL)
??? FLI (MultiGen Creator) >20 FPS Hierarchical Bounding Sphere Design: Good
Maintain: Good
NT/98 High: None
Mid: NetImmerse
Low: OpenGL/ Direct3D/ Glide
??? ??? ???
WorldToolKit
(Sense8)
??? VRML, 3DS, DXF, FLT >20 FPS

No SGI, Sun, HP, DEC, NT/98, PowerPC High: None
Mid: WorldToolkit
Low: OpenGL/ Direct3D
All the main ones ??? Proprietary (with World2World)
OpenGVS
(OpenGVS)





SGI, NT/98 High: None
Mid: OpenGVS
Low: OpenGL/ Direct3D/ Glide




MR Toolkit
(U. of Alberta)











DIVE
(Swedish Institute for Computer Science)











Bamboo
(Bamboo)











dVise
(Division)










More CAD/CAM than VR. Not useful for us.


Compiled by Robert W. Lindeman (gogo@seas.gwu.edu)