Interactive Media & Game Development
Worcester Polytechnic Institute

IMGD


The following are games made by WPI IMGD students that have been submitted to the Independent Games Festival (IGF).

2011 IGF SUBMISSIONS
Blinding Silence

Team:
Elliot Borenstein
Ryan Bedell
Drew Hickcox
Lukas Wong-Achorn

Game Blurb:
Blinding Silence is a sound-based puzzle game as viewed through the ears of a blind man.

A wave of darkness has fallen over the land, and as the light wanes, so too does free will. Using the power of sound, the player must influence mindless drones in order to progress through obstacles, complete levels, and return light to a land of darkness.

Official IGF Page for this Game

Game Website
YouTube Video of the Game

Blood Tide

Team:
Joseph Alea
Garret Doe
Sarah Gilkey
Chris Williams
Frank Williams

Game Blurb:
Blood Tide is a multiplayer, online, action, real-time strategy game for the PC. Two players battle each other using either the Human faction or the Piscivian (fish people) faction. The game allows players to experience both the strategic management of an army and the fast-paced, action-packed combat on the battlefield alongside other troops.

Official IGF Page for this Game

Game Website
YouTube Video of the Game

Quest for Jaeger IIV

Team:
Robert Banahan
Elliot Borenstein
Riley Brown
Sean Crepeau
Adam Pastorello
Doug Turcotte

Game Blurb:
Use the power of color to solve circuit based puzzles! In Quest for Jaeger IIV, the player becomes trapped in a strange facility, and must use the gun he finds there to escape. Through a series of increasingly difficult puzzles, the player proceeds through the game. At each step, upgrades to the gun become available, and the puzzles become more complex until finally he can re-open the exit and win the game.

Official IGF Page for this Game

Game Website
YouTube Video of the Game

2008 IGF SUBMISSIONS
B.L.I.P.

Team:
Chris Chung
Billy Early
Lukas Wong-Achorn

Game Blurb:
B.L.I.P. is a platformer puzzle game which combines the style of classic platformers like Metroid or Mario, with a revolutionary new gameplay element: the ability to control gravity to defeat enemies and progress through levels. The player controls the robot Blip, and will be able to alter the direction of gravity so that objects will "fall" towards the left side of the screen, the right side, or even the top. This is the primary feature which our game is based upon. It will take not only reflexes, but wits as well, to complete levels, and the player will have to learn the tricks of mastering gravity to cope with the escalating difficulty throughout the course of the game. The player will never get bored of using Blip's power to advance through the exciting and fast-paced collection of puzzles and enemies, with each new level introducing a new aspect to challenge the player.

Official IGF Page for this Game

Download Game

Celestial Sphere

Team:
Yilmaz Kiymaz
Owen Pedrotti
Alex Schwartz

Game Blurb:
Play as the Earth itself trapped in an impenetrable Celestial Sphere, out to reclaim the Sun. Roll your way around seven levels full of strange spatial puzzles, dynamic obstacles, and ever-changing gravity. Never assume you know which way is down.

Official IGF Page for this Game

Download Game
YouTube Video of the Game

Crash

Team:
Zach Kamsler
Joshua Earl

Game Blurb:
Crash is an abstract roaming 360 degree shooter set on a hostile alien planet. It was developed over a period of four weeks by 2 WPI students.

Players can independently move and shoot in any direction, fight several types of enemies with different behaviors, hack into terminals to gain points, and wander forever in a randomly generated world.

The player has crash landed on a hostile alien planet. Far from the ship and low on supplies, the player must fight off hostile creatures and hack into terminals in order to survive long enough to find a way to escape.

Official IGF Page for this Game

Download Game