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Department of Computer Science Worcester Polytechnic Institute |
| Faculty | ||
|---|---|---|
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Robert W. Lindeman, Assistant Professor, HIVE Coordinator |
3D User Interaction; Computer Graphics; Gaming |
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Emmanuel Agu, Associate Professor | Mobile Graphics; Real-Time Rendering; Networks |
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George T. Heineman, Associate Professor | Software Engineering; Software Design |
| Graduate Students | ||
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Paulo de Barros, PhD Student | Interaction and Immersion |
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TJ Loughlin, MS Student | AI and Interaction |
| Undergraduate Students | ||
| Alumni | ||
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Chen-Hao Chang, MS 2006 | Real-time Photorealistic Ray Tracing on GPUs |
| Shawn Donovan, BS 2006 | MQP: Low-Cost, Marker-Based Optical Tracking in 3D. | |
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Tim Frost, BS 2006 | MQP: Low-Cost, Marker-Based Optical Tracking in 3D. |
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Artur Janc, BS 2007/MS 2008 | Virtutopia: A Massively Scalable Distributed Virtual Environment (MQP) |
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Matt Jarmak, BS 2007 | Virtutopia: A Massively Scalable Distributed Virtual Environment (MQP) |
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Steve Kolk, BS 2007 | Virtutopia: A Massively Scalable Distributed Virtual Environment (MQP) |
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Brendon Light, MS 2007 | Virtutopia: Integration of Motions into the C4 Game Engine
Currently working at ATI/AMD. |
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Peter Lohrmann, MS 2006 | Real-time Photorealistic Ray Tracing on GPUs
Currently working at ATI/AMD. |
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Robert Martin, BS 2007/MS 2008 | Virtutopia: A Massively Scalable Distributed Virtual Environment (MQP)
Currently working at ATI/AMD. |
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Owen Pedrotti, BS 2007 | Virtutopia: A Massively Scalable Distributed Virtual Environment (MQP) |
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Paolo Piselli, MS 2006 (MS Advisor: Mark Claypool) |
Enjoyment and performance measures within gaming.
Currently working at BAE Systems. |
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Tim Walsh, MS 2008 | Virtutopia: Integration of 3D Sound into the C4 Game Engine |
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Copyright © 2005-2009, Robert W. Lindeman (gogo [at] wpi.edu). All rights reserved. |
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