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Human Interaction in Virtual Environments Lab
Department of Computer Science
Worcester Polytechnic Institute

Group Meetings


The HIVE Lab currently meets every Monday from 3:00-4:00 in the Beckett Conference Room (Fuller Labs 246).

Meetings are generally structured around current readings in VR. Typically one or more papers are selected by the group for everyone to read, and then they are discussed, deconstructed, etc. by the group.

If you would like to come, you can either email Prof. Lindeman (gogo [at] wpi.edu) or just show up!

To receive announcements for/from this group, please subscribe to the HIVE mailing list by sending an email to:

majordomo [at] cs.wpi.edu

with the following BODY (not the subject line!):

subscribe hive [<your email address>]


Meeting Topics:

Date Topic/Paper
2009-09-13 Organizational Meeting: This Semester's Topic: Tracking Technologies & Techniques
2009-09-20 Welch, G., and Foxlin, E. (2002) Motion Tracking: No Silver Bullet, but a Respectable Arsenal. IEEE Comput. Graph. Appl. 22(6), pp. 24-38.
2009-11-09 Boudoin, P., Otmane, S., Mallem, M., Maaref, H. (2009) A Framework for Designing Adaptative Systems in VR Applications. IEEE Consumer Communications and Networking Conference, Jan. 2009, pp. 1-5.

Meetings from Spring 2009

Date Topic/Paper
2009-01-26 Manninen, T. (2003). Interaction Manifestations in Multi-player Games. In: Riva, G., Davide, F., & IJsselsteijn, W.A., (eds.), Being There - Concepts, Effects and Measurements of User Presence in Synthetic Environments, Amsterdam: IOS Press. pp. 295-304.
The original site.
2009-02-02 Flach, J. M. & Holden, J. (1998) The reality of experience: Gibson's way. Presence: Teleoperators and Virtual Environments, 7(1), pp. 90-95.
The original site.
2009-02-09 Biocca, F. The Cyborg's Dilemma: Embodiment in Virtual Environments. Journal of Computer-Mediated Communication, 3(2), 1997.

Here is a PDF of the original paper.BUT, let's discuss the extended HTML version of the paper linked above.

2009-02-16 Schnädelbach,H., Egglestone, S.R., Reeves, S., Benford, S. Walker, B. (2008) Performing thrill: Designing telemetry systems and spectator interfaces for amusement rides. In Proceedings of SIGCHI Conference on Human Factors in Computing Systems (CHI 2008), pp. 1167-1176.
2009-02-23 Mine, M., Brooks, F.P., and Sequin, C. "Moving Objects in Space: Exploiting Proprioception in Virtual-Environment Interaction," Proc. of ACM SIGGRAPH '97, 1997, pp. 19-26.
2009-03-02 Taeyong Moon, Gerard Jounghyun Kim: Design and evaluation of a wind display for virtual reality.In Proc. of VRST 2004, pp. 122-128.
2009-03-09 Hwang, J., Jung, J., Kim, G. J.(2006). " Hand-held Virtual Reality: A Feasibility Study". In Proc. of ACM VRST 2006, pp. 356-363.
2009-03-16 Min Xin, Ehud Sharlin, Mario Costa Sousa: Napkin sketch: handheld mixed reality 3D sketching. In Proc. of VRST 2008, pp. 223-226.
2009-03-23 Nicolai Hess, Jan D. S. Wischweh, Kirsten Albrecht, Kristopher J. Blom, Steffi Beckhaus: ACTIF: an interactor centric interaction framework. In Proc. of VRST 2008, pp. 39-42.
2009-03-30 Scheffler, M., Springer, J.P., Froehlich, B. (2008) Object-Capability Security in Virtual Environments. In Proc. of Virtual Reality (VR 2008), pp. 51-58.
2009-04-06 Lee, T. and Höllerer, T. Hybrid Feature Tracking and User Interaction for Markerless Augmented Reality. In Proc. of Virtual Reality (VR 2008), pp.145–152.
2009-04-13 Yanagida, Y., Kawato, S. Noma, H. Tomono, A. Tesutani, N.  (2004) Projection-Based Olfactory Display with Nose Tracking. In Proc. of Virtual Reality (VR 2004), pp. 43-50.
2009-04-27 Suma, E.A., Babu, S., Hodges, L.F. (2007) Comparison of Travel Techniques in a Complex, Multi-Level 3D Environment, Proc. of the IEEE Symp. on 3D User Interfaces 2007, pp. 149-155.
2009-05-04 Broll, W., Lindt, I., Ohlenburg, J., Wittkämper, M., Yuan, C., Novotny, T., Fatah gen. Schieck, A., Mottram, C., Strothmann, A. (2004) arthur: A Collaborative Augmented Environment for Architectural Design and Urban Planning. Journal of Virtual Reality and Broadcasting, 1 (1). pp. 1-10.

Meetings from Fall 2008

Date Topic/Paper
2008-09-15 Rob Lindeman, Introduction to Interaction in VR; Research Themes.
2008-09-22 Rob Lindeman, Introduction to Interaction in VR, part 2.
Visit to the HIVE.
2008-09-29 IJsselsteijn, W.A., Riva, G. (2003). Being There: The experience of presence in mediated environments. In: Riva, G., Davide, F., & IJsselsteijn, W.A., (eds.), Being There - Concepts, Effects and Measurements of User Presence in Synthetic Environments, Amsterdam:IOS Press. pp. 3-16.
The original site .
2008-10-06 Meehan, M., Insko, B., Whitton, M., Brooks, F.P. (2002) Physiological measures of presence in stressful virtual environments Proc. of SIGGRAPH 2002, pp. 645-652.
2008-11-03 Gardner, W. (1999) 3D Audio and Acoustic Environment Modeling
Found on this site ,
Wave Arts
2008-11-10 Taylor II, R.M., Hudson, T.C., Seeger, A., Weber, H., Juliano, J., Helser, A.T. (2001) VRPN: A Device-Independent, Network-Transparent VR Peripheral System.Proc. of VRST 2001
2008-11-17 Zhai, S. (1998) User performance in relation to 3D input device design. Computer Graphics, 32(4), Nov. 1998, pp. 50-54.
Here is an HTML version of the paper.
2008-11-24 Billinghurst, M., Poupyrev, I., Kato, H., May, R. (2000) Mixing Realities in Shared Space: An Augmented Reality Interface for Collaborative Computing, Proc. of the IEEE Int'l Conf. on Multimedia and Expo (ICME), pp. 1641-1644.
2008-12-01 Kiyokawa, K., Takemura, H. (2005) A Tunnel Window and Its Variations: Seamless Teleportation Techniques in a Virtual Environment. Proc. of the 11th Int'l Conf. on Human-Computer Interaction (HCI International2005) .
Here is a video on their gesture techniques.
Here is a video on the tunnel window techniques.
2008-12-08 Mine, M., Brooks, F.P., and Sequin, C. "Moving Objects in Space: Exploiting Proprioception in Virtual-Environment Interaction," Proc. of ACM SIGGRAPH '97, 1997, pp. 19-26.
2008-12-15 Razzaque, S., Swapp, D., Slater, M., Whitton, M. C., Steed, A. (2002) Redirected walking in place Proc. of the Workshop on Virtual Environments 2002 (Barcelona, Spain, May 30 - 31, 2002). W. Sturzlinger and S. Muller, Eds. ACM Int'l Conf. Proc. Series, vol. 23. Eurographics Association, Aire-la-Ville, Switzerland, pp. 123-130.
Movie 1 (11.9MB)
Movie 2 (55.1MB)

Meetings from Spring 2008

Date Topic/Paper
2008-01-15 NO MEETING THIS WEEK!
2008-01-22 IJsselsteijn, W.A., Riva, G. (2003). Being There: The experience of presence in mediated environments. In: Riva, G., Davide, F., & IJsselsteijn, W.A., (eds.), Being There - Concepts, Effects and Measurements of User Presence in Synthetic Environments, Amsterdam: IOS Press. pp. 3-16.
The original site.
2008-01-29 IJsselsteijn, W.A. (2003). Presence in the past: What can we learn from media history? In: Riva, G., Davide, F., & IJsselsteijn, W.A., (eds.), Being There - Concepts, Effects and Measurements of User Presence in Synthetic Environments, Amsterdam: IOS Press. pp. 17-40.
The original site.
2008-02-05 Davide, F, Walker, R. (2003). Engineering Presence: an Experimental Strategy. In: Riva, G., Davide, F., & IJsselsteijn, W.A., (eds.), Being There - Concepts, Effects and Measurements of User Presence in Synthetic Environments, Amsterdam: IOS Press. pp. 41-58.
The original site.
2008-02-12 Biocca, F. The Cyborg's Dilemma: Embodiment in Virtual Environments. Journal of Computer-Mediated Communication, 3(2), 1997.

Here is a PDF of the original paper. BUT, let's discuss the extended HTML version of the paper linked above.

2008-02-26 Insko, B.E. (2003). Measuring Presence: Subjective, Behavioral and Physiological Methods. In: Riva, G., Davide, F., & IJsselsteijn, W.A., (eds.), Being There - Concepts, Effects and Measurements of User Presence in Synthetic Environments, Amsterdam: IOS Press. pp. 109-120.
The original site.
2008-03-11 NO MEETING: IEEE VR Conference
2008-03-18 Gaggioli, A., Bassi, M., Delle Fave, A. (2003). Quality of Experience in Virtual Environments. In: Riva, G., Davide, F., & IJsselsteijn, W.A., (eds.), Being There - Concepts, Effects and Measurements of User Presence in Synthetic Environments, Amsterdam: IOS Press. pp. 121-135.
The original site.
2008-03-25 Zhao, S. (2003). "Being there" and the Role of Presence Technology. In: Riva, G., Davide, F., & IJsselsteijn, W.A., (eds.), Being There - Concepts, Effects and Measurements of User Presence in Synthetic Environments, Amsterdam: IOS Press. pp. 137-146.
The original site.
2008-04-01 Mantovani, F., Castelnuovo, G. (2003). Sense of Presence in Virtual Training: Enhancing Skills Acquisition and Transfer of Knowledge through Learning Experience in Virtual Environments. In: Riva, G., Davide, F., & IJsselsteijn, W.A., (eds.), Being There - Concepts, Effects and Measurements of User Presence in Synthetic Environments, Amsterdam: IOS Press. pp. 167-181.
The original site.
2008-04-08 Manninen, T. (2003). Interaction Manifestations in Multi-player Games. In: Riva, G., Davide, F., & IJsselsteijn, W.A., (eds.), Being There - Concepts, Effects and Measurements of User Presence in Synthetic Environments, Amsterdam: IOS Press. pp. 295-304.
The original site.

Meetings from Fall 2007

Date Topic/Paper
2007-09-11 Organizational Meeting
2007-09-18 Usoh, M., Catena, E., Arman, A., and Slater, M. (2000) Using Presence Questionnaires in Reality. Presence: Teleoperators and Virtual Environments, 9(5), 497-503.
2007-09-25 Flach, J. M. & Holden, J. (1998) The reality of experience: Gibson's way. Presence: Teleoperators and Virtual Environments, 7(1), 90-95.
2007-10-20 Heeter, C. (1992) Being There: The subjective experience of presence, Presence: Teleoperators and Virtual Environments, 1(2), pp. 262-271.

Meetings from Spring 2007

Date Topic/Paper
2007-01-16 Organizational Meeting for CCHIVE, Spring 2007.
* * * MEETING IN FL 141 * * *
2007-01-23 Chen, K.T., and Lei, C.-L. (2006) Network Game Design: Hints and Implications of Player Interaction, Proc. of ACM NetGames, Singapore, October 2006.
* * * MEETING IN FL 141 * * *
2007-01-30 Continuation of discussion about last week's paper
* * * MEETING IN FL 141 * * *
2007-02-06 Field trip to the HIVE to discuss problems with VR and gaming systems.
2007-02-13 Kiyokawa, K., Takemura, H. (2005) A Tunnel Window and Its Variations: Seamless Teleportation Techniques in a Virtual Environment. Proc. of the 11th Int'l Conf. on Human-Computer Interaction (HCI International2005).
Here is a video on their gesture techniques.
Here is a video on the tunnel window techniques.
2007-02-20 De Winter, D., Simoens, P., Deboosere, L., De Turck, F., Moreau, J., Dhoedt, B., Demeester, P. (2006) A Hybrid Thin-client Protocol for Multimedia Streaming and Interactive Gaming Applications. Proc of the 16th ACM Int'l Workshop on Network and Operating Sys. Support for Digital Audio and Video (NOSSDAV) 2006, Newport, Rhode Island, USA.
2007-03-06 Chen, A., Muntz, R.R. (2006) Peer Clustering: A Hybrid Approach to Distributed Virtual Environments. Proc. of the 5th Workshop on Network and System Support for Games (NetGames 2006), October 2006.
2007-03-20 Scheibe, R., Moehring, M., Froehlich, B. (2007) Tactile Feedback at the Finger Tips for Improved Direct Interaction in Immersive Environments. Proc. of the IEEE Symp. on 3D User Interfaces 2007, pp. 125-132.
2007-03-27 Rueda, S., Morillo, P., Orduña, J.M., Duato J. (2007) On the Characterization of Peer-To-Peer Distributed Virtual Environments Proc. of IEEE Virtual Reality 2007, pp. 107-114.
2007-04-03 Boulanger, J.-S., Kienzle, J., Clark Verbrugge, C. (2006) Comparing Interest Management Algorithms for Massively Multiplayer Games, Proc. of 5th ACM SIGCOMM Workshop on Network and Sys. Support for Games, Singapore, October 2006.
2007-04-10 Suma, E.A., Babu, S., Hodges, L.F. (2007) Comparison of Travel Techniques in a Complex, Multi-Level 3D Environment, Proc. of the IEEE Symp. on 3D User Interfaces 2007, pp. 149-155.

Meetings from Fall 2006

Date Topic/Paper
2006-08-29 Rob Lindeman, Introduction to Interaction in VR.
2006-09-05 Fukumoto, M., Tonomura, Y. (1999) Whisper: a wristwatch style wearable handset, Proc. of ACM CHI 1999, pp. 112-119.
2006-09-12 Billinghurst, M., Poupyrev, I., Kato, H., May, R. (2000) Mixing Realities in Shared Space: An Augmented Reality Interface for Collaborative Computing, Proc. of the IEEE Int'l Conf. on Multimedia and Expo (ICME), pp. 1641-1644.
2006-09-19 Paolo de Barros
2006-09-26 Show and tell in the HIVE. (a.k.a., "What toys do we have to play with?").
2006-10-03 Gardner, W. (1999) 3D Audio and Acoustic Environment Modeling
Found on this site,
Wave Arts
2006-10-17 Razzaque, S., Swapp, D., Slater, M., Whitton, M. C., Steed, A. (2002) Redirected walking in place Proc. of the Workshop on Virtual Environments 2002 (Barcelona, Spain, May 30 - 31, 2002). W. Sturzlinger and S. Muller, Eds. ACM Int'l Conf. Proc. Series, vol. 23. Eurographics Association, Aire-la-Ville, Switzerland, pp. 123-130.
Movie 1 (11.9MB)
Movie 2 (55.1MB)
2006-10-27 Lecuyer, A., Burkhardt, J.-M., Henaff, J.-M., Donikian, S. (2006) Camera Motions Improve the Sensation of Walking in Virtual Environments Proc. of IEEE Virtual Reality 2006, pp. 11-18.
Movie (15.4MB)
2006-11-07 Meehan, M., Insko, B., Whitton, M., Brooks, F.P. (2002) Physiological measures of presence in stressful virtual environments Proc. of SIGGRAPH 2002, pp. 645-652.
2006-11-14 Han, J.Y. (2005) Low-Cost Multi-Touch Sensing Through Frustrated Total Internal Reflection Proc. of ACM UIST 2005, pp. 115-118.
Movie (13.3MB)
2006-11-28 Burns, E., Razzaque, S., Whitton, S., McCallus, M., Panter, A., Brooks, F. (2005) The Hand is Slower than the Eye: A Quantitative Exploration of Visual Dominance Over Proprioception, Proc. of IEEE Virtual Reality 2005, pp. 3-10.
2006-12-05 Heeter, C. (1992) Being There: The subjective experience of presence, Presence: Teleoperators and Virtual Environments, 1(2), pp. 262-271.

Meetings from Spring 2006

Date Topic/Paper
2006-01-27 Zhai, S. (1998) User performance in relation to 3D input device design. Computer Graphics, 32(4), Nov. 1998, pp. 50-54.
Here is an HTML version of the paper.
2006-02-03 Zanbaka, C.A., Lok, B.C., Babu, S.V., Ulinski, A.C., Hodges, L.F. (2005) Comparison of Path Visualizations and Cognitive Measures Relative to Travel Technique in a Virtual Environment. IEEE Trans. on Vis. and Comp. Graphics, 11(6), Nov.-Dec. 2005, pp. 694 - 705.
Here is a video on their study (26 MB!).
2006-02-10 Lindeman, R.W., Sibert, J.L., Mendez-Mendez, E., Patil, S., Phifer, D. (2005) Effectiveness of Directional Vibrotactile Cuing on a Building-Clearing Task. Proc. of ACM CHI 2005, pp. 271-280.
2006-02-23 Taylor II, R.M., Hudson, T.C., Seeger, A., Weber, H., Juliano, J., Helser, A.T. (2001) VRPN: A Device-Independent, Network-Transparent VR Peripheral System. Proc. of VRST 2001
2006-03-03 Strauss, P.S., Carey, R. (1992) An Object-Oriented 3D Graphics Toolkit. Proc. of SIGGRAPH 1992, pp. 341-349.
Here is a link to the SGI product page for OpenInventor.
2006-03-17 User-study brainstorming session. Bring your ideas!
2006-03-24 Teylingen, R., Ribarsky, W., v. d. Mast, C. (1997) Virtual Data Visualizer. IEEE Trans. on Vis. and Comp. Graphics, 3(1), pp. 65-74.
2006-03-31 Report on the IEEE VR Conference/IEEE Haptic Symposium/IEEE 3DUI Symposium.
More info here.
2006-04-14 Kopper, R., Ni, T., Bowman, D., Pinho, M. (2006) Design and Evaluation of Navigation Techniques for Multiscale Virtual Environments, Proc. of IEEE Virtual Reality 2006, pp. 175-182.
Here is a video on their study (20 MB!).
2006-04-21 Swan II, J.E., Livingston, M.A., Smallman, H.S., Brown, D., Baillot, Y., Gabbard, J.L., Hix, D. (2006) A Perceptual Matching Technique for Depth Judgments in Optical, See-Through Augmented Reality, Proc. of IEEE Virtual Reality 2006, pp. 19-26.

Meetings from Fall 2005

Date Topic/Paper
2005-09-13 Rob Lindeman, Introduction to Interaction in VR.
2005-09-27 Simon, A., and Froehlich, B. "The YoYo: A Handheld Device Combining Elastic and Isotonic Input," Proc. of INTERACT 2003, pp. 303-310.
2005-10-11 Hinckley, K., Pausch, R., Goble, J.C., and Kassell, N.F. "Passive real-world interface props for neurosurgical visualization," Proc. of ACM CHI '94, 1994, pp. 452-458.
2005-10-25 Mine, M., Brooks, F.P., and Sequin, C. "Moving Objects in Space: Exploiting Proprioception in Virtual-Environment Interaction," Proc. of ACM SIGGRAPH '97, 1997, pp. 19-26.
2005-11-01 Whitton, M., Cohn, J., Feasel, J., Zimmons, P., Razzaque, S., Poulton, S., McLeod, B., and Brooks, F. "Comparing VE Locomotion Interfaces," Proc. of IEEE Virtual Reality 2005, pp. 123-130.
2005-11-08 Milgram, P., Kishino, F. (1994) A Taxonomy of Mixed Reality Visual Displays. IEICE Trans. Information Systems, Vol. E77-D, No. 12, pp. 1321-1329.
You can access an HTML version at: http://vered.rose.utoronto.ca/people/paul_dir/IEICE94/ieice.html
2005-11-15 Slater, M., Usoh, M., & Steed, A. (1994). Depth of presence in virtual environments. Presence: Teleoperators and Virtual Environments, 3(2), 130-144.

Other, related papers:
Usoh, M. , Arthur, K., Whitton, M. C., Bastos, R., Steed, A., Slater, M., et al. (1999) Walking > Walking-in-Place > Flying in Virtual Environments. Computer Graphics, Annual Conference Series: Proc. of SIGGRAPH 1999, pp. 359-364.

Slater, M., Usoh, M., & Steed, A. (1995) Taking steps: The influence of a walking metaphor on presence in virtual reality. ACM Transactions on Computer Human Interaction, 2(3), 201-219.

I also found a great resource for questionnaires on this topic.

2005-11-22 Kiyokawa, K., Takemura, H. (2005) A Tunnel Window and Its Variations: Seamless Teleportation Techniques in a Virtual Environment. Proc. of the 11th Int'l Conf. on Human-Computer Interaction (HCI International2005).
Here is a video on their gesture techniques.
Here is a video on the tunnel window techniques.
2005-11-29 Bowman, D., Wingrave, C. (2001) Design and Evaluation of Menu Systems for Immersive Virtual Environments. Proc. of IEEE Virtual Reality 2001, pp. 149-156.
Here is a video on their study (76 MB!).
2005-12-13 Fels, S, Hinton, G.E. (1998) Glove-TalkII: A neural network interface which maps gestures to parallel formant speech synthesizer controls. IEEE Trans. on Neural Networks, 9(1), pp. 205-212.
Here is a link to video of the system.

We thank the following companies for their support:
[qnx] [ati]
[nvidia] [ageia]