Inspirational Material for VR
Occasionally, someone asks me what got me interested in working on VR research. I was originally
inspired by visions in popular media. Here are a few of the "old" ones, and some newer ones,
that might be interesting for you to look into.
- Neuromancer (1984) by William Gibson. This book introduced the term "Cyberspace". The first line reads:
"The sky above the port was the color of television, tuned to a dead channel..."
- Count Zero (1986) by William Gibson. Book two in the Neuromancer series.
- Mona Lisa Overdrive (1988) by William Gibson. Book three in the Neuromancer series.
- Ender's Game (1985) by Orson Scott Card. Sometimes it's tough to tell where the game ends and reality begins.
- Snow Crash (1992) by Neal Stephenson. Nothing like a pizza-delivering protagonist called "The Deliverator."
- Killobyte (1993) by Piers Anthony. The story of a paralyzed cop
trapped in a virtual reality game by a hacker, who he must stop to save a fellow trapped player with diabetes slowly succumming to insulin shock.
- Ready Player One (2012) by Ernest Cline. An interesting story about a persistent game
world where most of the population spends most their time, using HMDs and haptic gloves.
- Westworld (1973). Amazon says: "A futuristic amusement park becomes a deathtrap when the androids and computer systems used in it begin to murderously run amok."
- Tron (1982). Amazon says: "A hacker is literally abducted into the world of a computer and forced to participate in gladiatorial games where his only chance of escape is with the help of a heroic security program."
- The Lawnmower Man (1992). A reviewer on Amazon says: "An entertaining sci-fi film on the subject of virtual reality and artificial brain enhancement gone wrong."
- eXistenZ (1999). Amazon says: "A game designer creates a virtual-reality game that taps into the players' minds."
- The Matrix (1999). Stop trying to hit me and hit me.