Course Title: |
Immersive Human-Computer Interaction |
Course Number: |
IMGD 5100 |
Semester |
Fall 2012 |
|
Description: |
Immersive environments are those which give the user the feeling of
occupying a space different from their current physical space. They
are created in the mind of the user by careful selection of sensory
stimuli and support for natural interaction. This course focuses on
the design and evaluation of user interfaces that support user
immersion in several contexts, including desktop, head-mounted
display, large-screen, and mobile situations. Through a combination of
traditional lecture, literature review, and hands-on work, students
will learn to critically evaluate different alternatives, build
prototype systems, and design comparative evaluations to test the
effectiveness of various techniques. Students will be expected to
implement several techniques as part of this course.
Prerequisites: A demonstrated proficiency to program. A course on
traditional human-computer interaction is recommended.
|
|
Meeting Info: |
Tuesdays 6:00-8:50, Salisbury Labs (SL), Room 406 |
|
Instructor: |
Prof. Robert W. Lindeman |
E-Mail: |
gogo at wpi.edu |
Telephone: |
x6712 |
|
Textbooks: |
3D User Interfaces: Theory and Practice, Bowman, Kruijff, LaViola, Poupyrev, 2005,
Addison Wesley, ISBN: 0-201-75867-9
|
|
Papers: |
Here is a link to the papers we will be reading for this course.
|
Week |
Dates |
Class Topics |
Readings/Summaries/Projects |
1 |
08/28 |
Introduction to 3D User Interfaces
|
|
2 |
09/04 |
What is Immersion?
|
Ch. 1 & 2
Programming Interactivity, Ch. 1
|
3 |
09/11 |
What is Immersion?
|
Sadowski, W., Stanney, K. (2002) Presence in Virtual Environments, Handbook of Virtual Environments: Design, Implementation, and Applications, K. Staanney (Ed.), Lawrence Erlbaum Associates, 791-806.
ASSIGNED: Project 1: Mobile Bomb Squad
|
4 |
09/18 |
Input Devices
|
Ch. 3 & 4
Slater, M., and Usoh, M. (1994) Body Centred Interaction in Immersive Virtual Environments, N. Magnenat Thalmann and D. Thalmann (eds.), Artificial Life and Virtual Reality, John Wiley and Sons, 125-148.
STATUS DEMO 2: Project 1: Mobile Bomb Squad
|
5 |
09/25 |
MOVIE!! |
Ch. 5
Mine, M., Brooks, F.P., Sequin, C. (1997) Moving Objects in Space: Exploiting Proprioception in Virtual-Environment Interaction, Proc. of ACM SIGGRAPH '97, pp. 19-26.
STATUS DEMO 2: Project 1: Mobile Bomb Squad
|
6 |
10/02 |
Input Devices
|
Jenova Chen MFA Thesis
Thesis Page
Play the Game
|
7 |
10/09 |
Visual Displays
Non-Visual Displays
Selection & Manipulation
|
Ch. 6
Riley, J.M., Kaber, D.B., & Draper, J.V. (2004)
Situation awareness and attention allocation measures for quantifying telepresence experiences in teleoperation,
Human Factors & Ergonomics in Manufacturing, Vol. 14 (1) 51-67.
DUE: Project 1: Mobile Bomb Squad
|
8 |
10/16 |
NO CLASS: SEMESTER BREAK! |
|
9 |
10/23 |
Comparing Flow, Presence, Immersion & Situation Awareness |
|
10 |
10/30 |
Moving Around |
- Darken, R., Allard, T. & Achille, L.B. (1998)
SpatialOrientation and Wayfinding in Large-Scale Virtual Spaces: An Introduction,
Presence: Teleoperators and Virtual Environments, 7(2), pp. 101-107.
- Milgram, P., & Kishino, F. (1994)
A Taxonomy of Mixed Reality Visual Displays,
IEICE Trans. on Info. Sys., Vol E77-D, No.12, December 1994.
ASSIGNED: Project 2: AR For the Masses!
|
11 |
11/06 |
Status Reports for Project 2; HIVE Field Trip |
Hollerer, T., & Feiner, S. (2004)
Mobile Augmented Reality,
in Telegeoinformatics: Location-Based Computing and Services, H Karimi and A. Hammad (eds.), pp. 221-256.
|
12 |
11/13 |
Wayfinding: Knowing where you are |
DUE: Project 2: AR For the Masses!
|
13 |
11/20 |
Augmenting Reality |
|
14 |
11/27 |
Symbolic Input |
|
15 |
12/04 |
Future Interfaces
|
|
16 |
12/11 |
Final Project Presentations |
|