Interactive Media & Game Development Worcester Polytechnic Institute |
IMGD |
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Course Title: | HCI for Real, Virtual, and Teleoperated Environments |
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Course Number: | IMGD-3xxx |
Term | A 2010 |
Meeting Info: | Tue. & Fri. 01:00-02:50pm, Fuller Labs (FL), Room 222 |
Instructor: | Prof. Robert W. Lindeman |
E-Mail: | gogo at wpi.edu |
Telephone: | x6712 |
TAs: | Paulo de Barros (pgb at wpi.edu) Jia Wang (wangjia at wpi.edu) |
Readings: |
There are two main books for this course, and other readings will be provided over the course of the term.
These very helpful ebooks are available from any WPI computer: PI: Programming Interactivity, 1st Edition, Joshua Noble, O'Reilly Media, Inc., Print ISBN-13: 978-0-596-15414-1 GSA: Getting Started with Arduino, 1st Edition, Massimo Banzi, O'Reilly Media, Inc., Print ISBN-13: 978-0-596-15551-3 Unfortunately, access to the ebook service (Safari Books Online) is limited to a total of 25 people at any given time, across all of WPI. The first book, PI, is in the bookstore. |
By the end of the course, you should feel comfortable assembling low-level components (and disassembling larger ones) to create novel interface devices. You should also know how to make them communicate with applicaton software, and how the design of interactive applications, such as games, is influenced by the selected devices.
Beyond games, the knowledge gained from this course will allow designers of teleoperated robotics systems, as well as traditional user interface designers, to better understand the possibilities of incorporating simple sensor and actuator systems into their designs.
This is a perfect time to study these topics, because of several current developments:
There are several objectives for this course:
There are many other things that must come together to make a successful game. Thankfully, you have four years, and a whole array of courses, within which to accumulate skills and experience in many of these. We hope you will apply what you learn here when doing projects for other courses, and for your MQP.
50% | Regular Projects |
50% | Final Project |
Most of the projects will use the Arduino platform, which will allow you to quickly (and relatively painlessly) set up a framework for building physical Input/Output devices. The Arduino has a very active community of, er, hardware hackers who not only build interesting I/O devices with the Arduino, but also provide good support for others wanting to do the same. If you want to get the most out of this course, you will embrace and contribute to this community.
Also, we have several Android mobile phones, Motortola Droids generously donated by Google, that you will use for some of the projects. As with the Arduino, there is a very active development community for the Android, with free eclipse-based development tools. Also, unlike developing for the iPod/iPhone/iPad, installing apps on Android is as simple as copying the app to the device.
The IMGD lab (FL-222) can be used for this course, and the Arduino boards you will use can be connected to the lab computers for you to do your projects there. Android development can also be done on the lab machines. You are also free to work on your own computer.
Individual projects are expected to be done individually. As such, students are encouraged to discuss their work with each other, but are also expected to do the work by themselves.
Any breach of professional ethics as evidenced, for example, by copying exams or projects, downloading code from the Internet, cooperating in more than discussions and study groups, misusing computer resources, or using outside help of any kind, will be considered adequate reason for an NR in the course.
Group projects are designed so that every person gains a significant amount of new material. In the workplace, each team member is expected to contribute. Participants in group projects in this course should keep this in mind, and act accordingly. In evaluating each group, all team members will be asked to distribute a fixed set of "points" to the rest of their team, based on how much each member contributed.
It is to be emphasized that knowledge of material and professional behavior are tied together; failure in one of them negates any excellence in the other. Students who stay in the course past the first three days agree to adhere to the strictest rules of professional behavior.
The official WPI statements on Academic Integrity can be accessed at http://www.wpi.edu/offices/policies/honesty.html. Those who have any doubt about what that means, and fail to gain that understanding after a discussion with the instructor, are encouraged to drop this class. Remember this warning - any breach of ethics will earn you an NR.
Meeting | Date | Lecture Topic | Readings | Slides/URLs | Projects |
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1 | 08/27 (Fri) | Intro |
Intro Slides In-Class Exercise 1 In-Class Game Demo: 3rd Space Vest |
ASSIGNED: Project 1: Closed-Loop | |
2 | 08/31 (Tue) | Designing Interactive Systems | PI: Ch. 1 |
Interactivity Slides In-Class Game Demo: U-Dance |
DUE: Project 1: Closed-Loop ASSIGNED: Project 2: Sensor to Application |
3 | 09/03 (Fri) | Very Quick Intro to Electrical Circuits |
Electricity Slides In-Class Game Demo: Novint Falcon Haptic Device |
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4 | 09/07 (Tue) | Human Vision |
Vision Slides |
DUE: Project 2: Sensor to Application |
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5 | 09/10 (Fri) | Visual Interface Elements |
In-Class Game Demo: Osu! Tatakae! Ouendan |
ASSIGNED: Project 3: 3D Position Sensor |
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6 | 09/14 (Tue) | Designing Physical Feedback | PI: Ch. 8 |
Physical Input Slides In-Class Game Demo: Oshare Majo Love & Berry |
Paper Topics Selected |
7 | 09/17 (Fri) | Human Haptics System |
Haptics Slides In-Class Game Demo: NeuroSky MindSet |
DUE: Project 3: 3D Position Sensor |
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8 | 09/21 (Tue) | Human Audition | PI: Ch. 11 |
Human Audition Slides In-Class Exercise: Rodent Dissection In-Class Game Demo: Augmented Reality Toolkit (ARToolKit) |
DUE: Final Project Ideas Due |
9 | 09/24 (Fri) |
Physical Feedback: Motors;
Final Project Pitches |
Physical Feedback Slides In-Class Game Demo: EyeToy: Anitograv (Harmonix) |
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10 | 09/28 (Tue) | Final Project Status Reports |
In-Class Exercise 2 |
STATUS: Final Project Status Demo 1 | |
11 | 10/01 (Fri) | Final Project Status Reports | STATUS: Final Project Status Demo 2 | ||
12 | 10/05 (Tue) | Mobile Devices | STATUS: Final Project Status Demo 3 | ||
13 | 10/08 (Fri) | Input Device Design: Game Controllers | STATUS: Final Project Status Demo 4 | ||
14 | 10/12 (Tue) | Final Project Presentations | DUE: Final Project |
Time | Monday | Tuesday | Wednesday | Thursday | Friday |
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1:00 | IMGD 3xxx FL-222 |
IMGD 3xxx FL-222 |
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3:00 | TA Office Hours FL-222 |
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5:00 | TA Office Hours FL-222 |
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