  | 
    Interactive Media & Game Development Worcester Polytechnic Institute | 
    
       
      IMGD  | 
  
  IMGD-3100: Novel Interfaces for Interactive Environments
     Flipped Lecture 2
  
Watch each video and answer the associated questions. Email your answers to
gogo@wpi.edu.
Video 1 (QuickTime, 06:02,  73MB)
Questions:
  - In the video, I talk about the types of mechanoreceptors that are found in the skin. Do a search on the Internet and find which types there are. Please don't cut-and-past your answer, but give a short overview.
 
  - In the video, I talk about the tight coupling between sensing and action within the haptic sense. How is this interaction loop influenced by other sensory information gathered from the interaction?
 
Video 2 (QuickTime, 10:01, 127MB)
Question:
  - Given the variation in haptic "resolution" on different parts of the body, discuss how and where would you construct a "haptic HUD" for information such as:
- a map for navigating to an objective in an FPS,
 
- the number of laps you've completed in a racing game, and
 
- the action of picking up a health pack.
 
 
Video 3 (QuickTime, 18:14, 246MB)
Questions:
  - What do you see as the main tradeoffs between active and passive haptic feedback?
 
  - Do you think sensory substitution as it is commonly used in games is effective?
 
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