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Interactive Media & Game Development Worcester Polytechnic Institute |
IMGD |
IMGD-3100: Novel Interfaces for Interactive Environments
Flipped Lecture 1
Watch each video and answer the associated questions. Email your answers to
gogo@wpi.edu.
Video 1 (QuickTime, 12:08, 156MB)
Questions:
- What do you consider most important, effectiveness or efficiency?
- What do you think are the tough parts of implementing an effective Adaptive System?
Video 2 (QuickTime, 09:57, 134MB)
Questions:
- What is your opinion on Learning Curves?
- What do you think is worse, having to learn something, or to unlearn something?
- Do you typically prefer form or function?
Video 3 (QuickTime, 10:47, 129MB)
Questions:
- What do you see as the main trade-offs between the build vs. buy options?
- You've got to ship a game you are working on by a pre-specified date. Give some examples of how you could build graceful escape into a game design to make sure you have something to ship on time.
- What are the main risks in not thinking before doing in the project development cycle?
Video 4 (QuickTime, 22:28, 293MB)
Questions:
- How does the Research phase influence the Design phase?
- How could testing of games be improved?
- How detailed should a design be?
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