Interactive Media & Game Development
Worcester Polytechnic Institute

IMGD


IMGD-3100: Novel Interfaces for Interactive Environments
Flipped Lecture 1

Watch each video and answer the associated questions. Email your answers to gogo@wpi.edu.


Video 1 (QuickTime, 12:08, 156MB)

Questions:

  1. What do you consider most important, effectiveness or efficiency?
  2. What do you think are the tough parts of implementing an effective Adaptive System?


Video 2 (QuickTime, 09:57, 134MB)

Questions:

  1. What is your opinion on Learning Curves?
  2. What do you think is worse, having to learn something, or to unlearn something?
  3. Do you typically prefer form or function?


Video 3 (QuickTime, 10:47, 129MB)

Questions:

  1. What do you see as the main trade-offs between the build vs. buy options?
  2. You've got to ship a game you are working on by a pre-specified date. Give some examples of how you could build graceful escape into a game design to make sure you have something to ship on time.
  3. What are the main risks in not thinking before doing in the project development cycle?


Video 4 (QuickTime, 22:28, 293MB)

Questions:

  1. How does the Research phase influence the Design phase?
  2. How could testing of games be improved?
  3. How detailed should a design be?


Back to course page.