Sumo
https://sourceforge.wpi.edu/sf/projects/sumo
Download Demo! (80MB)
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In Sumo, you are a sphere trying to knock the other player(s) off the platform. Sumo will rely heavily upon “accurate”
physics, and for added challenge the platform will decrease in area over time.
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1. Single player mode.
2. One playable level.
3. Five different characters (textures).
4. Outer sections of the platform fall off over time.
5. Controls: basic movement with four keys. Forward/Backward for speed control, and Left/Right
for changing orientation. You may hop with the Space Bar a short distance and height.
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02 Feb: Project kickoff meeting.
05 Feb: Web page set up to show your progress.
09 Feb: Level in place, single character model, level music, movement controls, and beginning physics.
12 Feb: Milestone 1: Playable game prototype presented in class. Show off the level, sphere, basic movement and collisions.
13 Feb: Go nuts on physics, platform reduction, sound effects, AI.
19 Feb: Milestone 2: "Feature-complete" game, all major functionality in place. No new ideas! Test and finish code.
25 Feb: Game complete. Go home and get some sleep.
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Copyright 2007, Dana Asplund and Kalun Fu, Worcester Polytechnic Institute
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