Interactive Media & Game Development
Worcester Polytechnic Institute


IMGD 1001: The Game Development Process
Reading Assignment 7: Koster, Chapters 3 and 5

What to Read: Chapter 3, “What Games Are” and Chapter 5, “What Games Aren't” from Raph Koster's book A Theory of Fun for Game Design.


The complete etext of this book is available here.
You must be logged into a computer on the WPI network to access it.

What to Watch for: As you read, write down the answers to the following questions:

  • What is naches?
  • According to Koster, what makes games fun?
  • What is Koster's definition of a good game?
  • What is fiero? Name an example.

Some of these questions may appear on an upcoming quiz.

Back to course page.