Interactive Media & Game Development Worcester Polytechnic Institute |
IMGD |
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What to Read: |
Chapter 3, “What Games Are” and Chapter 5, “What Games Aren't” from Raph Koster's book
A Theory of Fun for Game Design.
The complete etext of this book is available
here. |
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What to Watch for: |
As you read, write down the answers to the following questions:
Some of these questions may appear on an upcoming quiz. |