Interactive Media & Game Development
Worcester Polytechnic Institute


IMGD 1001: The Game Development Process
Reading Assignment 5: Rabin, Chapter 6.1, 6.2

What to Read: Chapters 6.1 “Visual Design,” and 6.2 “3D Modeling” of Steve Rabin's Introduction to Game Development.


The complete etext of this book is available here.
You must be logged into a computer on the WPI network to access it.

What to Watch for: As you read, write down the answers to the following questions:

  • What is hue?
  • What's the difference between a serif and a sans-serif font? (Bonus: Name a common example of each.)
  • What is saturation?
  • What is an LOD mesh used for?
  • What are the three primary additive colors? What hue do you get if you mix them together equally?
  • What popular program is used for 3D sculpting?

Some of these questions may appear on an upcoming quiz.

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