Interactive Media & Game Development Worcester Polytechnic Institute |
IMGD |
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What to Read: |
Chapters 6.1 “Visual Design,” and 6.2 “3D Modeling” of Steve Rabin's
Introduction to Game Development.
The complete etext of this book is available
here. |
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What to Watch for: |
As you read, write down the answers to the following questions:
Some of these questions may appear on an upcoming quiz. |