Interactive Media & Game Development
Worcester Polytechnic Institute


IMGD 1001: The Game Development Process
Reading Assignment 3: Rabin, Section 2.1

What to Read: Finish reading Section 2.1, “Games and Society” (pages 89-135) of Steve Rabin's Introduction to Game Development.


The complete etext of this book is available here.
You must be logged into a computer on the WPI network to access it.

What to Watch for: As you read, write down the answers to the following questions:

  • How did Sid Meier famously define a game?
  • What distinguishes a puzzle from a game?
  • What is a GUI?
  • Name three games with an orthogonal presentation.
  • Give an example of local emergent gameplay.

Some of these questions may appear on an upcoming quiz.

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