Interactive Media & Game Development
Worcester Polytechnic Institute


IMGD 1001: The Game Development Process
Reading Assignment 2: Rabin, Sections 7.3, 2.1

What to Read: Section 7.3, “The Publisher-Developer Relationship” and Section 2.1, “Games and Society” (pages 61-89 only) of Steve Rabin's Introduction to Game Development.


The complete etext of this book is available here.
You must be logged into a computer on the WPI network to access it.

What to Watch for: As you read, write down the answers to the following questions:

  • What is a post mortem?
  • What assets do you need to make a game pitch?
  • What is alpha?
  • Why is uncertainty important to the game experience?
  • What is gold master?
  • What is ‘flow’?
  • What does schadenfreude mean?
  • What does IP stand for? Give three examples of game IP.
  • What is beta?

Some of these questions may appear on an upcoming quiz.

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