Department of Computer Science
Worcester Polytechnic Institute

Perception
Number Paper Date Presenter
9 Henry, D., and Furness, T. (1993) Spatial Perception in Virtual Environments: Evaluating an Architectural Application. Proc. of the 1993 Virtual Reality Annual Int'l Symp. (VRAIS'93), IEEE Press, 33-40. 2007/04/06 Paulo
2 Card, S., Moran, T., Newell, A. (1986) The Model Human Processor. Handbook of Perception and Human Performance, K. Boff, L. Kaufman, and J. Thomas (Eds.), John Wiley & Sons, Volume II, 45-1 - 45-35.

3 Clark, F.J., and Horch, K.W. (1986) Kinesthesia. Handbook of Perception and Human Performance, K. Boff, L. Kaufman, and J. Thomas (Eds.), John Wiley & Sons, Volume I, 13-1 - 13-62.
Paulo
19 Slater, M., Usoh, M., and Steed, A. (1994) Depth of Presence in Virtual Environments, Presence: Teleoperators and Virtual Environments, 3(2), 130-144.

32 Slater, M., and Usoh, M. (1994) Body Centred Interaction in Immersive Virtual Environments N. Magnenat Thalmann and D. Thalmann (eds.), Artificial Life and Virtual Reality, John Wiley and Sons, 125-148. 2007/03/23 Tim
11 Loomis, J., and Lederman, S. (1986) Tactual Perception. Handbook of Perception and Human Performance, K. Boff, L. Kaufman, and J. Thomas (Eds.), John Wiley & Sons, Volume II, 31-1 - 31-41.
Paulo
36 Larssen A.T., Robertson T., Edwards J. (2006) How it feels, not just how it looks: when bodies interact with technology. ACM Int'l Conf. Proc. Series; Proc. of the 20th Conf. of the Computer-Human Interaction Special Interest Group (CHISIG) of Australia on Computer-Human Interaction: Design: Activities, Artefacts and Environments, v. 206, pp. 329 - 332, ISBN:1-59593-545-2. Sydney, Australia. 2006. 2007/04/13 Paulo
Tracking
Number Paper Date Presenter
5 Foxlin, E. (2002) Motion Tracking Requirements and Technologies. Handbook of Virtual Environments: Design, Implementation, and Applications, K. Staanney (Ed.), Lawrence Erlbaum Associates, 163-210. 2007/02/02 Paulo
12 Meyer, K., and Applewhite, H. (1992) A Survey of Position Trackers. Presence: Teleoperators and Virtual Environments, 1(2), 173-200.
Paulo
22 Welch, G., and Foxlin, E. (2002) Motion Tracking: No Silver Bullet, but a Respectable Arsenal. IEEE Comput. Graph. Appl. 22(6), 24-38.
Brent
34 Kato, H., and Billinghurst, M. (1999) Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System. Proc. of the 2nd Int'l Workshop on Augmented Reality (IWAR 99), October, San Francisco, USA. 2007/04/13 Dmitriy
Selection
Number Paper Date Presenter
14 Pierce, J.S., Forsberg, A.S., Conway, M.J., Hong, S., Zeleznik, R.C., and Mine, M.R. (1997) Image Plane Interaction Techniques in 3d Immersive Environments. Proc. of the 1997 Symp. on Interactive 3d Graphics (SI3D'97), ACM Press, 39-ff. 2007/02/09 Tim
25 Bowman, D., Hodges, L. (1997) An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments. Proc. of the 1997 Symp. on Interactive 3D Graphics, pp. 35-38. 2007/02/02 Dmitriy
27 Mine, M., Brooks, F.P., Sequin, C. (1997) Moving Objects in Space: Exploiting Proprioception in Virtual-Environment Interaction, Proc. of ACM SIGGRAPH '97, pp. 19-26. 2007/02/16 Dmitriy
31 Wloka, M.M., Greenfield, E. (1995) The virtual tricorder: a uniform interface for virtual reality Proc. of Symp. on User Interface Software and Technology (UIST) 1995, pp. 39-40. 2007/02/09 Brent
Manipulation
Number Paper Date Presenter
15 Poupyrev, I., and Ichikawa, T. (1999) Manipulating Objects in Virtual Worlds: Categorization and Empirical Evaluation of Interaction techniques. Journal of Visual Languages and Computing, 10(1), 19-35.
Dmitriy
16 Poupyrev, I., Billinghurst, M., Weghorst, S., and Ichikawa, T. (1996) The Go-Go Interaction Technique: Non-Linear Mapping for Direct Manipulation in VR. Proc. of the 9th Annual ACM Symp. on User Interface Software and Technology, (UIST '96). ACM Press, 79-80. 2007/02/09 Brent
17 Poupyrev, I., Weghorst, S., Otsuka, T., and Ichikawa, T. (1999) Amplifying spatial rotations in 3D interfaces. CHI '99 Extended Abstracts on Human Factors in Computing Systems, ACM Press, 256-257. 2007/02/16 Paulo
23 Zhai, S., and Milgram, P. (1993) Human Performance Evaluation of Manipulation Schemes in Virtual Environments. Proc. of the 1993 Virtual Reality Annual Int'l Symp. (VRAIS'93), IEEE Press, 155-161. 2007/02/16 Paulo
24 Stoakley, R., Conway, M., Pausch, R. (1995) Virtual Reality on a WIM: Interactive Worlds in Miniature. Proc. of ACM CHI'95. 2007/03/02 Dmitriy
26 Robinett, W., Holloway, R. (1992) Implementation of flying, scaling, and grabbing in virtual worlds. Computer Graphics, pp. 189-192. 2007/03/02 Dmitriy
29 Pierce, J.S., Stearns, B.C., Pausch, R. (1999) Voodoo dolls: seamless interaction at multiple scales in virtual environments Proc. of the Symp. on Interactive 3D Graphics, pp. 141-145. 2007/04/06 Dmitriy
30 Pierce, J.S., Pausch, R. (2002) Comparing voodoo dolls and HOMER: exploring the importance of feedback in virtual environments Proc. of ACM CHI 2002, pp. 105-112. 2007/04/06 Dmitriy
Wayfinding
Number Paper Date Presenter
6 Golledge, R. (1999) Wayfinding Behavior: Cognitive Mapping and Other Spatial Processes, Johns Hopkins University Press.
Tim
28 Darken, R.P., Allard, T., Achille, L.B. (1998) Spatial Orientation and Wayfinding in Large-Scale Virtual Spaces, Presence: Teleoperators, 7(2), 101-107. 2007/03/23 Tim
Locomotion
Number Paper Date Presenter
10 Hollerbach, J. (2002) Locomotion Interfaces. Handbook of Virtual Environments: Design, Implementation, and Applications, K. Staanney (Ed.), Lawrence Erlbaum Associates, 239-254. 2007/02/26 Brent
20 Slater, M., Usoh, M., and Steed, A. (1995) Taking Steps: The Influence of a Walking Technique on Presence in Virtual Reality. ACM Trans. on Computer-Human Interaction, 2(3), 201-219. 2007/02/26 Tim
33 Usoh, M. , Arthur, K., Whitton, M. C., Bastos, R., Steed, A., Slater, M. (1999) Walking > Walking-in-Place > Flying in Virtual Environments, Computer Graphics, Annual Conference Series: Proc. of SIGGRAPH 1999, pp. 359-364. 2007/02/26 Brent
Tangible Interfaces
Number Paper Date Presenter
1 Basdogan, C., and Sirnivasan, M.A. (2002) Haptic Rendering in Virtual Environments. Handbook of Virtual Environments: Design, Implementation, and Applications, K. Staanney (Ed.), Lawrence Erlbaum Associates, 117-134. 2007/03/23 Dmitriy
4 Forman, E., and Lawson, C. (2003) Building Physical Interfaces: Making Computer Graphics Interactive. SIGGRAPH Course #30.
Tim
7 Greenburg, S., and Fitchett, M. (2001) Phidgets: Easy Development of Physical Interfaces Through Physical Widgets. Proc. of the 2001 ACM Symp. on User Interface Software and Technology (UIST 2001), ACM Press, 209-218. 2007/03/05 Tim
8 Greenburg, S., and Boyle, M. (2002) Customizable Physical Interfaces for Interacting with Conventional Applications. Proc. of the 2002 ACM Symp. on User Interface Software and Technology (UIST 2002), ACM Press, 31-40. 2007/03/05 Brent
Evaluation
Number Paper Date Presenter
21 Usoh, M., Catena, E., Arman, A., and Slater, M. (2000) Using Presence Questionnaires in Reality. Presence: Teleoperators and Virtual Environments, 9(5), 497-503. 2007/03/02 Paulo
13 Nielsen, J., and Molich, R. (1990) Heuristic Evaluation of User Interfaces, Proc. ACM CHI'90, 249-256. 2007/03/05 Brent
35 Bowman, D.A., Johnson, D.B., and Hodges, L.F. (1999) Testbed Evaluation of Virtual Environment Interaction Techniques, Proc. of the ACM Symp. on Virtual Reality Software and Technology (VRST '99), pp. 26-33. 2007/04/13 Tim
General
Number Paper Date Presenter
18 Sherman, W.R., and Craig, A. Understanding Virtual Reality: Interface, Application, and Design, Morgan Kaufmann Publishers.