|
|
|
|
Recover realistic geometric wave models from
statistical data |
|
Use technique outlined in [1Jen] and [2Tes] |
|
Render height field via 3DSMax |
|
|
|
|
|
|
|
|
|
Statistical wave models are the current trend |
|
Not based on physical models, instead uses
statistical models based on observations of the real ocean |
|
Uses measured wave spectra |
|
Notable: Pierson-Moskowitz, JONSWAP ( Joint
North Sea Wave Project ) and Phillips spectra |
|
High levels of realism are limited to relatively
calm conditions |
|
Commercially pioneered in Waterworld and Titanic |
|
Preferred method in today’s CG |
|
Described in detail in Tessendorf [2Tes] and Jensen, et al [1Jen] |
|
Prior use confined to the optical oceanography
community |
|
Synthesizes a height field from a FFT
prescription |
|
The model is two-fold |
|
Use statistical data to generate the height
field data in the frequency domain |
|
Retrieve the spatial height field from the
frequency data via the inverse DFT( FFT ) |
|
|
|
|
Height field A: t=0, depth=100m |
|
Wind vector=(0.0,1.0), wind speed=31m/s |
|
Size=(400m,400m), Res=(256,256) |
|
|
|
|
Height field B: t=0, depth=100m |
|
Wind vector=(1.0,0.0) |
|
Wind speed=31m/s |
|
Size=(200m,200m), Res=(128,128) |
|
|
|
|
|
References |
|
[1Jen] L.S.Jensen and R.Goliáš, Deep-Water
Animation and Rendering |
|
[2Tes] J.Tessendorf, Simulating Ocean Water,
SIGGRAPH Course Notes, 2001 |
|
|
|