Proposal
§Virtual Weathering
§Dust accumulation to add realism to a scene
§Used the papers
§“Simulating Dust Accumulation“ by Hsu and Wong
§“Digital Materials and Virtual Weathering” by Dorsey and Hanrahan
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§Implemented in Direct X and a ray tracer.
§Originally implemented in DirectX 8 due to knowledge of the system
§Redesigned around a self written ray tracer to improve the dust calculations and rendering