§Virtual
Weathering
§Dust
accumulation to add realism to a scene
§Used
the papers
§“Simulating
Dust Accumulation“ by Hsu and Wong
§“Digital
Materials and Virtual Weathering” by Dorsey and Hanrahan
§
§Implemented
in Direct X and a ray tracer.
§Originally
implemented in DirectX 8 due to knowledge of the system
§Redesigned around a self written ray tracer to improve
the dust calculations and rendering