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Virtual Weathering |
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Dust accumulation to add realism to a scene |
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Used the papers |
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“Simulating Dust Accumulation“ by Hsu and Wong |
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“Digital Materials and Virtual Weathering” by
Dorsey and Hanrahan |
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Implemented in Direct X and a ray tracer. |
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Originally implemented in DirectX 8 due to
knowledge of the system |
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Redesigned around a self written ray tracer to
improve the dust calculations and rendering |